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OGRE
1.10.5
Object-Oriented Graphics Rendering Engine
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#include "OgreGLPrerequisites.h"
#include "OgreSingleton.h"
#include "OgreGLSLExtSupport.h"
#include "OgreGLSLLinkProgram.h"
Classes | |
class | Ogre::GLSL::GLSLLinkProgramManager |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
Namespaces | |
Ogre | |
Ogre::GLSL | |