/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkSphereWidget.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkSphereWidget
 * @brief   3D widget for manipulating a sphere
 *
 * This 3D widget defines a sphere that can be interactively placed in a
 * scene.
 *
 * To use this object, just invoke SetInteractor() with the argument of the
 * method a vtkRenderWindowInteractor.  You may also wish to invoke
 * "PlaceWidget()" to initially position the widget. The interactor will act
 * normally until the "i" key (for "interactor") is pressed, at which point the
 * vtkSphereWidget will appear. (See superclass documentation for information
 * about changing this behavior.)
 * Events that occur outside of the widget (i.e., no part of
 * the widget is picked) are propagated to any other registered obsevers
 * (such as the interaction style).  Turn off the widget by pressing the "i"
 * key again (or invoke the Off() method).
 *
 * The vtkSphereWidget has several methods that can be used in conjunction
 * with other VTK objects. The Set/GetThetaResolution() and
 * Set/GetPhiResolution() methods control the number of subdivisions of the
 * sphere in the theta and phi directions; the GetPolyData() method can be
 * used to get the polygonal representation and can be used for things like
 * seeding streamlines. The GetSphere() method returns a sphere implicit
 * function that can be used for cutting and clipping. Typical usage of the
 * widget is to make use of the StartInteractionEvent, InteractionEvent, and
 * EndInteractionEvent events. The InteractionEvent is called on mouse
 * motion; the other two events are called on button down and button up
 * (any mouse button).
 *
 * Some additional features of this class include the ability to control the
 * properties of the widget. You can set the properties of the selected and
 * unselected representations of the sphere.
 *
 * @sa
 * vtk3DWidget vtkLineWidget vtkBoxWidget vtkPlaneWidget
*/

#ifndef vtkSphereWidget_h
#define vtkSphereWidget_h

#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtk3DWidget.h"
#include "vtkSphereSource.h" // Needed for faster access to the sphere source

class vtkActor;
class vtkPolyDataMapper;
class vtkPoints;
class vtkPolyData;
class vtkSphereSource;
class vtkSphere;
class vtkCellPicker;
class vtkProperty;

#define VTK_SPHERE_OFF 0
#define VTK_SPHERE_WIREFRAME 1
#define VTK_SPHERE_SURFACE 2

class VTKINTERACTIONWIDGETS_EXPORT vtkSphereWidget : public vtk3DWidget
{
public:
  /**
   * Instantiate the object.
   */
  static vtkSphereWidget *New();

  vtkTypeMacro(vtkSphereWidget,vtk3DWidget);
  void PrintSelf(ostream& os, vtkIndent indent);

  //@{
  /**
   * Methods that satisfy the superclass' API.
   */
  virtual void SetEnabled(int);
  virtual void PlaceWidget(double bounds[6]);
  void PlaceWidget()
    {this->Superclass::PlaceWidget();}
  void PlaceWidget(double xmin, double xmax, double ymin, double ymax,
                   double zmin, double zmax)
    {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);}
  //@}

  //@{
  /**
   * Set the representation of the sphere. Different representations are
   * useful depending on the application. The default is
   * VTK_SPHERE_WIREFRAME.
   */
  vtkSetClampMacro(Representation,int,VTK_SPHERE_OFF,VTK_SPHERE_SURFACE);
  vtkGetMacro(Representation,int);
  void SetRepresentationToOff()
    { this->SetRepresentation(VTK_SPHERE_OFF);}
  void SetRepresentationToWireframe()
    { this->SetRepresentation(VTK_SPHERE_WIREFRAME);}
  void SetRepresentationToSurface()
    { this->SetRepresentation(VTK_SPHERE_SURFACE);}
  //@}

  /**
   * Set/Get the resolution of the sphere in the Theta direction.
   * The default is 16.
   */
  void SetThetaResolution(int r)
    { this->SphereSource->SetThetaResolution(r); }
  int GetThetaResolution()
    { return this->SphereSource->GetThetaResolution(); }

  /**
   * Set/Get the resolution of the sphere in the Phi direction.
   * The default is 8.
   */
  void SetPhiResolution(int r)
    { this->SphereSource->SetPhiResolution(r); }
  int GetPhiResolution()
    { return this->SphereSource->GetPhiResolution(); }

  //@{
  /**
   * Set/Get the radius of sphere. Default is .5.
   */
  void SetRadius(double r)
  {
    if ( r <= 0 )
    {
      r = .00001;
    }
    this->SphereSource->SetRadius(r);
  }
  double GetRadius()
    { return this->SphereSource->GetRadius(); }
  //@}

  //@{
  /**
   * Set/Get the center of the sphere.
   */
  void SetCenter(double x, double y, double z)
  {
    this->SphereSource->SetCenter(x,y,z);
  }
  void SetCenter(double x[3])
  {
    this->SetCenter(x[0], x[1], x[2]);
  }
  double* GetCenter()
    {return this->SphereSource->GetCenter();}
  void GetCenter(double xyz[3])
    {this->SphereSource->GetCenter(xyz);}
  //@}

  //@{
  /**
   * Enable translation and scaling of the widget. By default, the widget
   * can be translated and rotated.
   */
  vtkSetMacro(Translation,int);
  vtkGetMacro(Translation,int);
  vtkBooleanMacro(Translation,int);
  vtkSetMacro(Scale,int);
  vtkGetMacro(Scale,int);
  vtkBooleanMacro(Scale,int);
  //@}

  //@{
  /**
   * The handle sits on the surface of the sphere and may be moved around
   * the surface by picking (left mouse) and then moving. The position
   * of the handle can be retrieved, this is useful for positioning cameras
   * and lights. By default, the handle is turned off.
   */
  vtkSetMacro(HandleVisibility,int);
  vtkGetMacro(HandleVisibility,int);
  vtkBooleanMacro(HandleVisibility,int);
  //@}

  //@{
  /**
   * Set/Get the direction vector of the handle relative to the center of
   * the sphere. The direction of the handle is from the sphere center to
   * the handle position.
   */
  vtkSetVector3Macro(HandleDirection,double);
  vtkGetVector3Macro(HandleDirection,double);
  //@}

  //@{
  /**
   * Get the position of the handle.
   */
  vtkGetVector3Macro(HandlePosition,double);
  //@}

  /**
   * Grab the polydata (including points) that defines the sphere.  The
   * polydata consists of n+1 points, where n is the resolution of the
   * sphere. These point values are guaranteed to be up-to-date when either the
   * InteractionEvent or EndInteraction events are invoked. The user provides
   * the vtkPolyData and the points and polysphere are added to it.
   */
  void GetPolyData(vtkPolyData *pd);

  /**
   * Get the spherical implicit function defined by this widget.  Note that
   * vtkSphere is a subclass of vtkImplicitFunction, meaning that it can be
   * used by a variety of filters to perform clipping, cutting, and selection
   * of data.
   */
  void GetSphere(vtkSphere *sphere);

  //@{
  /**
   * Get the sphere properties. The properties of the sphere when selected
   * and unselected can be manipulated.
   */
  vtkGetObjectMacro(SphereProperty,vtkProperty);
  vtkGetObjectMacro(SelectedSphereProperty,vtkProperty);
  //@}

  //@{
  /**
   * Get the handle properties (the little ball on the sphere is the
   * handle). The properties of the handle when selected and unselected
   * can be  manipulated.
   */
  vtkGetObjectMacro(HandleProperty,vtkProperty);
  vtkGetObjectMacro(SelectedHandleProperty,vtkProperty);
  //@}

protected:
  vtkSphereWidget();
  ~vtkSphereWidget();

  // Manage the state of the widget
  int State;
  enum WidgetState
  {
    Start=0,
    Moving,
    Scaling,
    Positioning,
    Outside
  };

  //handles the events
  static void ProcessEvents(vtkObject* object,
                            unsigned long event,
                            void* clientdata,
                            void* calldata);

  // ProcessEvents() dispatches to these methods.
  void OnLeftButtonDown();
  void OnLeftButtonUp();
  void OnRightButtonDown();
  void OnRightButtonUp();
  void OnMouseMove();

  // the sphere
  vtkActor          *SphereActor;
  vtkPolyDataMapper *SphereMapper;
  vtkSphereSource     *SphereSource;
  void HighlightSphere(int highlight);
  void SelectRepresentation();

  // The representation of the sphere
  int Representation;

  // Do the picking
  vtkCellPicker *Picker;

  // Register internal Pickers within PickingManager
  virtual void RegisterPickers();

  // Methods to manipulate the sphere widget
  int Translation;
  int Scale;
  void Translate(double *p1, double *p2);
  void ScaleSphere(double *p1, double *p2, int X, int Y);
  void MoveHandle(double *p1, double *p2, int X, int Y);
  void PlaceHandle(double *center, double radius);

  // Properties used to control the appearance of selected objects and
  // the manipulator in general.
  vtkProperty *SphereProperty;
  vtkProperty *SelectedSphereProperty;
  vtkProperty *HandleProperty;
  vtkProperty *SelectedHandleProperty;
  void CreateDefaultProperties();

  // Managing the handle
  vtkActor          *HandleActor;
  vtkPolyDataMapper *HandleMapper;
  vtkSphereSource   *HandleSource;
  void HighlightHandle(int);
  int HandleVisibility;
  double HandleDirection[3];
  double HandlePosition[3];
  virtual void SizeHandles();

private:
  vtkSphereWidget(const vtkSphereWidget&) VTK_DELETE_FUNCTION;
  void operator=(const vtkSphereWidget&) VTK_DELETE_FUNCTION;
};

#endif
