/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkQuadricDecimation.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkQuadricDecimation
 * @brief   reduce the number of triangles in a mesh
 *
 * vtkQuadricDecimation is a filter to reduce the number of triangles in
 * a triangle mesh, forming a good approximation to the original geometry.
 * The input to vtkQuadricDecimation is a vtkPolyData object, and only
 * triangles are treated. If you desire to decimate polygonal meshes, first
 * triangulate the polygons with vtkTriangleFilter.
 *
 * The algorithm is based on repeated edge collapses until the requested mesh
 * reduction is achieved. Edges are placed in a priority queue based on the
 * "cost" to delete the edge. The cost is an approximate measure of error
 * (distance to the original surface)--described by the so-called quadric
 * error measure. The quadric error measure is associated with each vertex of
 * the mesh and represents a matrix of planes incident on that vertex. The
 * distance of the planes to the vertex is the error in the position of the
 * vertex (originally the vertex error iz zero). As edges are deleted, the
 * quadric error measure associated with the two end points of the edge are
 * summed (this combines the plane equations) and an optimal collapse point
 * can be computed. Edges connected to the collapse point are then reinserted
 * into the queue after computing the new cost to delete them. The process
 * continues until the desired reduction level is reached or topological
 * constraints prevent further reduction. Note that this basic algorithm can
 * be extended to higher dimensions by
 * taking into account variation in attributes (i.e., scalars, vectors, and
 * so on).
 *
 * This paper is based on the work of Garland and Heckbert who first
 * presented the quadric error measure at Siggraph '97 "Surface
 * Simplification Using Quadric Error Metrics". For details of the algorithm
 * Michael Garland's Ph.D. thesis is also recommended. Hughues Hoppe's Vis
 * '99 paper, "New Quadric Metric for Simplifying Meshes with Appearance
 * Attributes" is also a good take on the subject especially as it pertains
 * to the error metric applied to attributes.
 *
 * @par Thanks:
 * Thanks to Bradley Lowekamp of the National Library of Medicine/NIH for
 * contributing this class.
*/

#ifndef vtkQuadricDecimation_h
#define vtkQuadricDecimation_h

#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"

class vtkEdgeTable;
class vtkIdList;
class vtkPointData;
class vtkPriorityQueue;
class vtkDoubleArray;

class VTKFILTERSCORE_EXPORT vtkQuadricDecimation : public vtkPolyDataAlgorithm
{
public:
  vtkTypeMacro(vtkQuadricDecimation, vtkPolyDataAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
  static vtkQuadricDecimation *New();

  //@{
  /**
   * Set/Get the desired reduction (expressed as a fraction of the original
   * number of triangles). The actual reduction may be less depending on
   * triangulation and topological constraints.
   */
  vtkSetClampMacro(TargetReduction, double, 0.0, 1.0);
  vtkGetMacro(TargetReduction, double);
  //@}

  //@{
  /**
   * Decide whether to include data attributes in the error metric. If off,
   * then only geometric error is used to control the decimation. By default
   * the attribute errors are off.
   */
  vtkSetMacro(AttributeErrorMetric, int);
  vtkGetMacro(AttributeErrorMetric, int);
  vtkBooleanMacro(AttributeErrorMetric, int);
  //@}

  //@{
  /**
   * Decide whether to activate volume preservation which greatly reduces errors
   * in triangle normal direction. If off, volume preservation is disabled and
   * if AttributeErrorMetric is active, these errors can be large.
   * By default VolumePreservation is off
   * the attribute errors are off.
   */
  vtkSetMacro(VolumePreservation, int);
  vtkGetMacro(VolumePreservation, int);
  vtkBooleanMacro(VolumePreservation, int);
  //@}

  //@{
  /**
   * If attribute errors are to be included in the metric (i.e.,
   * AttributeErrorMetric is on), then the following flags control which
   * attributes are to be included in the error calculation. By default all
   * of these are on.
   */
  vtkSetMacro(ScalarsAttribute, int);
  vtkGetMacro(ScalarsAttribute, int);
  vtkBooleanMacro(ScalarsAttribute, int);
  vtkSetMacro(VectorsAttribute, int);
  vtkGetMacro(VectorsAttribute, int);
  vtkBooleanMacro(VectorsAttribute, int);
  vtkSetMacro(NormalsAttribute, int);
  vtkGetMacro(NormalsAttribute, int);
  vtkBooleanMacro(NormalsAttribute, int);
  vtkSetMacro(TCoordsAttribute, int);
  vtkGetMacro(TCoordsAttribute, int);
  vtkBooleanMacro(TCoordsAttribute, int);
  vtkSetMacro(TensorsAttribute, int);
  vtkGetMacro(TensorsAttribute, int);
  vtkBooleanMacro(TensorsAttribute, int);
  //@}

  //@{
  /**
   * Set/Get the scaling weight contribution of the attribute. These
   * values are used to weight the contribution of the attributes
   * towards the error metric.
   */
  vtkSetMacro(ScalarsWeight, double);
  vtkSetMacro(VectorsWeight, double);
  vtkSetMacro(NormalsWeight, double);
  vtkSetMacro(TCoordsWeight, double);
  vtkSetMacro(TensorsWeight, double);
  vtkGetMacro(ScalarsWeight, double);
  vtkGetMacro(VectorsWeight, double);
  vtkGetMacro(NormalsWeight, double);
  vtkGetMacro(TCoordsWeight, double);
  vtkGetMacro(TensorsWeight, double);
  //@}

  //@{
  /**
   * Get the actual reduction. This value is only valid after the
   * filter has executed.
   */
  vtkGetMacro(ActualReduction, double);
  //@}

protected:
  vtkQuadricDecimation();
  ~vtkQuadricDecimation() VTK_OVERRIDE;

  int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE;

  /**
   * Do the dirty work of eliminating the edge; return the number of
   * triangles deleted.
   */
  int CollapseEdge(vtkIdType pt0Id, vtkIdType pt1Id);

  /**
   * Compute quadric for all vertices
   */
  void InitializeQuadrics(vtkIdType numPts);

  /**
   * Free boundary edges are weighted
   */
  void AddBoundaryConstraints(void);

  /**
   * Compute quadric for this vertex.
   */
  void ComputeQuadric(vtkIdType pointId);

  /**
   * Add the quadrics for these 2 points since the edge between them has
   * been collapsed.
   */
  void AddQuadric(vtkIdType oldPtId, vtkIdType newPtId);

  //@{
  /**
   * Compute cost for contracting this edge and the point that gives us this
   * cost.
   */
  double ComputeCost(vtkIdType edgeId, double *x);
  double ComputeCost2(vtkIdType edgeId, double *x);
  //@}

  /**
   * Find all edges that will have an endpoint change ids because of an edge
   * collapse.  p1Id and p2Id are the endpoints of the edge.  p2Id is the
   * pointId being removed.
   */
  void FindAffectedEdges(vtkIdType p1Id, vtkIdType p2Id, vtkIdList *edges);

  /**
   * Find a cell that uses this edge.
   */
  vtkIdType GetEdgeCellId(vtkIdType p1Id, vtkIdType p2Id);

  int IsGoodPlacement(vtkIdType pt0Id, vtkIdType pt1Id, const double *x);
  int TrianglePlaneCheck(const double t0[3], const double t1[3],
                         const double t2[3],  const double *x);
  void ComputeNumberOfComponents(void);
  void UpdateEdgeData(vtkIdType ptoId, vtkIdType pt1Id);

  //@{
  /**
   * Helper function to set and get the point and it's attributes as an array
   */
  void SetPointAttributeArray(vtkIdType ptId, const double *x);
  void GetPointAttributeArray(vtkIdType ptId, double *x);
  //@}

  /**
   * Find out how many components there are for each attribute for this
   * poly data.
   */
  void GetAttributeComponents();

  double TargetReduction;
  double ActualReduction;
  int   AttributeErrorMetric;
  int   VolumePreservation;

  int ScalarsAttribute;
  int VectorsAttribute;
  int NormalsAttribute;
  int TCoordsAttribute;
  int TensorsAttribute;

  double ScalarsWeight;
  double VectorsWeight;
  double NormalsWeight;
  double TCoordsWeight;
  double TensorsWeight;

  int               NumberOfEdgeCollapses;
  vtkEdgeTable     *Edges;
  vtkIdList        *EndPoint1List;
  vtkIdList        *EndPoint2List;
  vtkPriorityQueue *EdgeCosts;
  vtkDoubleArray   *TargetPoints;
  int               NumberOfComponents;
  vtkPolyData      *Mesh;

  struct ErrorQuadric
  {
    double *Quadric;
  };


  // One ErrorQuadric per point
  ErrorQuadric *ErrorQuadrics;

  // Contains 4 doubles per point. Length = nPoints * 4
  double *VolumeConstraints;
  int AttributeComponents[6];
  double        AttributeScale[6];

  // Temporary variables for performance
  vtkIdList *CollapseCellIds;
  double *TempX;
  double *TempQuad;
  double *TempB;
  double **TempA;
  double *TempData;

private:
  vtkQuadricDecimation(const vtkQuadricDecimation&) VTK_DELETE_FUNCTION;
  void operator=(const vtkQuadricDecimation&) VTK_DELETE_FUNCTION;
};

#endif
