// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_NameOfMaterial_HeaderFile
#define _Graphic3d_NameOfMaterial_HeaderFile

#include <Standard_PrimitiveTypes.hxx>

//! Types of aspect materials.
enum Graphic3d_NameOfMaterial
{
Graphic3d_NOM_BRASS,
Graphic3d_NOM_BRONZE,
Graphic3d_NOM_COPPER,
Graphic3d_NOM_GOLD,
Graphic3d_NOM_PEWTER,
Graphic3d_NOM_PLASTER,
Graphic3d_NOM_PLASTIC,
Graphic3d_NOM_SILVER,
Graphic3d_NOM_STEEL,
Graphic3d_NOM_STONE,
Graphic3d_NOM_SHINY_PLASTIC,
Graphic3d_NOM_SATIN,
Graphic3d_NOM_METALIZED,
Graphic3d_NOM_NEON_GNC,
Graphic3d_NOM_CHROME,
Graphic3d_NOM_ALUMINIUM,
Graphic3d_NOM_OBSIDIAN,
Graphic3d_NOM_NEON_PHC,
Graphic3d_NOM_JADE,
Graphic3d_NOM_CHARCOAL,
Graphic3d_NOM_WATER,
Graphic3d_NOM_GLASS,
Graphic3d_NOM_DIAMOND,
Graphic3d_NOM_DEFAULT,
Graphic3d_NOM_UserDefined
};

#endif // _Graphic3d_NameOfMaterial_HeaderFile
