// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Visual3d_SequenceNodeOfSequenceOfLight_HeaderFile
#define _Visual3d_SequenceNodeOfSequenceOfLight_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Visual3d_SequenceNodeOfSequenceOfLight.hxx>

#include <Handle_Visual3d_Light.hxx>
#include <TCollection_SeqNode.hxx>
#include <TCollection_SeqNodePtr.hxx>
class Visual3d_Light;
class Visual3d_SequenceOfLight;



class Visual3d_SequenceNodeOfSequenceOfLight : public TCollection_SeqNode
{

public:

  
    Visual3d_SequenceNodeOfSequenceOfLight(const Handle(Visual3d_Light)& I, const TCollection_SeqNodePtr& n, const TCollection_SeqNodePtr& p);
  
      Handle(Visual3d_Light)& Value()  const;




  DEFINE_STANDARD_RTTI(Visual3d_SequenceNodeOfSequenceOfLight)

protected:




private: 


  Handle(Visual3d_Light) myValue;


};

#define SeqItem Handle(Visual3d_Light)
#define SeqItem_hxx <Visual3d_Light.hxx>
#define TCollection_SequenceNode Visual3d_SequenceNodeOfSequenceOfLight
#define TCollection_SequenceNode_hxx <Visual3d_SequenceNodeOfSequenceOfLight.hxx>
#define Handle_TCollection_SequenceNode Handle_Visual3d_SequenceNodeOfSequenceOfLight
#define TCollection_SequenceNode_Type_() Visual3d_SequenceNodeOfSequenceOfLight_Type_()
#define TCollection_Sequence Visual3d_SequenceOfLight
#define TCollection_Sequence_hxx <Visual3d_SequenceOfLight.hxx>

#include <TCollection_SequenceNode.lxx>

#undef SeqItem
#undef SeqItem_hxx
#undef TCollection_SequenceNode
#undef TCollection_SequenceNode_hxx
#undef Handle_TCollection_SequenceNode
#undef TCollection_SequenceNode_Type_
#undef TCollection_Sequence
#undef TCollection_Sequence_hxx




#endif // _Visual3d_SequenceNodeOfSequenceOfLight_HeaderFile
