// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_TypeOfTextureFilter_HeaderFile
#define _Graphic3d_TypeOfTextureFilter_HeaderFile

#include <Standard_PrimitiveTypes.hxx>

//! Type of the texture filter.
//! Notice that for textures without mipmaps linear interpolation will be used instead of TOTF_BILINEAR and TOTF_TRILINEAR.
enum Graphic3d_TypeOfTextureFilter
{
Graphic3d_TOTF_NEAREST,
Graphic3d_TOTF_BILINEAR,
Graphic3d_TOTF_TRILINEAR
};

#endif // _Graphic3d_TypeOfTextureFilter_HeaderFile
