// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_TypeOfTexture_HeaderFile
#define _Graphic3d_TypeOfTexture_HeaderFile

#include <Standard_PrimitiveTypes.hxx>

//! Type of the texture file format.
enum Graphic3d_TypeOfTexture
{
Graphic3d_TOT_1D,
Graphic3d_TOT_2D,
Graphic3d_TOT_2D_MIPMAP
};

#endif // _Graphic3d_TypeOfTexture_HeaderFile
