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vtkImageToPolyDataFilter

Section: Visualization Toolkit Hybrid Classes

# Usage

vtkImageToPolyDataFilter converts raster data (i.e., an image) into polygonal data (i.e., quads or n-sided polygons), with each polygon assigned a constant color. This is useful for writers that generate vector formats (i.e., CGM or PostScript). To use this filter, you specify how to quantize the color (or whether to use an image with a lookup table), and what style the output should be. The output is always polygons, but the choice is n x m quads (where n and m define the input image dimensions) "Pixelize" option; arbitrary polygons "Polygonalize" option; or variable number of quads of constant color generated along scan lines "RunLength" option.

The algorithm quantizes color in order to create coherent regions that the polygons can represent with good compression. By default, the input image is quantized to 256 colors using a 3-3-2 bits for red-green-blue. However, you can also supply a single component image and a lookup table, with the single component assumed to be an index into the table. (Note: a quantized image can be generated with the filter vtkImageQuantizeRGBToIndex.) The number of colors on output is equal to the number of colors in the input lookup table (or 256 if the built in linear ramp is used).

The output of the filter is polygons with a single color per polygon cell. If the output style is set to "Polygonalize", the polygons may have an large number of points (bounded by something like 2*(n+m)); and the polygon may not be convex which may cause rendering problems on some systems (use vtkTriangleFilter). Otherwise, each polygon will have four vertices. The output also contains scalar data defining RGB color in unsigned char form.

To create an instance of class vtkImageToPolyDataFilter, simply invoke its constructor as follows

      obj = vtkImageToPolyDataFilter

# Methods

The class vtkImageToPolyDataFilter has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, `obj` is an instance of the vtkImageToPolyDataFilter class.

- `string = obj.GetClassName ()`
- `int = obj.IsA (string name)`
- `vtkImageToPolyDataFilter = obj.NewInstance ()`
- `vtkImageToPolyDataFilter = obj.SafeDownCast (vtkObject o)`
- `obj.SetOutputStyle (int )` - Specify how to create the output. Pixelize means converting the image to quad polygons with a constant color per quad. Polygonalize means merging colors together into polygonal regions, and then smoothing the regions (if smoothing is turned on). RunLength means creating quad polygons that may encompass several pixels on a scan line. The default behavior is Polygonalize.
- `int = obj.GetOutputStyleMinValue ()` - Specify how to create the output. Pixelize means converting the image to quad polygons with a constant color per quad. Polygonalize means merging colors together into polygonal regions, and then smoothing the regions (if smoothing is turned on). RunLength means creating quad polygons that may encompass several pixels on a scan line. The default behavior is Polygonalize.
- `int = obj.GetOutputStyleMaxValue ()` - Specify how to create the output. Pixelize means converting the image to quad polygons with a constant color per quad. Polygonalize means merging colors together into polygonal regions, and then smoothing the regions (if smoothing is turned on). RunLength means creating quad polygons that may encompass several pixels on a scan line. The default behavior is Polygonalize.
- `int = obj.GetOutputStyle ()` - Specify how to create the output. Pixelize means converting the image to quad polygons with a constant color per quad. Polygonalize means merging colors together into polygonal regions, and then smoothing the regions (if smoothing is turned on). RunLength means creating quad polygons that may encompass several pixels on a scan line. The default behavior is Polygonalize.
- `obj.SetOutputStyleToPixelize ()` - Specify how to create the output. Pixelize means converting the image to quad polygons with a constant color per quad. Polygonalize means merging colors together into polygonal regions, and then smoothing the regions (if smoothing is turned on). RunLength means creating quad polygons that may encompass several pixels on a scan line. The default behavior is Polygonalize.
- `obj.SetOutputStyleToPolygonalize ()` - Specify how to create the output. Pixelize means converting the image to quad polygons with a constant color per quad. Polygonalize means merging colors together into polygonal regions, and then smoothing the regions (if smoothing is turned on). RunLength means creating quad polygons that may encompass several pixels on a scan line. The default behavior is Polygonalize.
- `obj.SetOutputStyleToRunLength ()` - Specify how to create the output. Pixelize means converting the image to quad polygons with a constant color per quad. Polygonalize means merging colors together into polygonal regions, and then smoothing the regions (if smoothing is turned on). RunLength means creating quad polygons that may encompass several pixels on a scan line. The default behavior is Polygonalize.
- `obj.SetColorMode (int )` - Specify how to quantize color.
- `int = obj.GetColorModeMinValue ()` - Specify how to quantize color.
- `int = obj.GetColorModeMaxValue ()` - Specify how to quantize color.
- `int = obj.GetColorMode ()` - Specify how to quantize color.
- `obj.SetColorModeToLUT ()` - Specify how to quantize color.
- `obj.SetColorModeToLinear256 ()` - Specify how to quantize color.
- `obj.SetLookupTable (vtkScalarsToColors )` - Set/Get the vtkLookupTable to use. The lookup table is used when the color mode is set to LUT and a single component scalar is input.
- `vtkScalarsToColors = obj.GetLookupTable ()` - Set/Get the vtkLookupTable to use. The lookup table is used when the color mode is set to LUT and a single component scalar is input.
- `obj.SetSmoothing (int )` - If the output style is set to polygonalize, then you can control whether to smooth boundaries.
- `int = obj.GetSmoothing ()` - If the output style is set to polygonalize, then you can control whether to smooth boundaries.
- `obj.SmoothingOn ()` - If the output style is set to polygonalize, then you can control whether to smooth boundaries.
- `obj.SmoothingOff ()` - If the output style is set to polygonalize, then you can control whether to smooth boundaries.
- `obj.SetNumberOfSmoothingIterations (int )` - Specify the number of smoothing iterations to smooth polygons. (Only in effect if output style is Polygonalize and smoothing is on.)
- `int = obj.GetNumberOfSmoothingIterationsMinValue ()` - Specify the number of smoothing iterations to smooth polygons. (Only in effect if output style is Polygonalize and smoothing is on.)
- `int = obj.GetNumberOfSmoothingIterationsMaxValue ()` - Specify the number of smoothing iterations to smooth polygons. (Only in effect if output style is Polygonalize and smoothing is on.)
- `int = obj.GetNumberOfSmoothingIterations ()` - Specify the number of smoothing iterations to smooth polygons. (Only in effect if output style is Polygonalize and smoothing is on.)
- `obj.SetDecimation (int )` - Turn on/off whether the final polygons should be decimated. whether to smooth boundaries.
- `int = obj.GetDecimation ()` - Turn on/off whether the final polygons should be decimated. whether to smooth boundaries.
- `obj.DecimationOn ()` - Turn on/off whether the final polygons should be decimated. whether to smooth boundaries.
- `obj.DecimationOff ()` - Turn on/off whether the final polygons should be decimated. whether to smooth boundaries.
- `obj.SetDecimationError (double )` - Specify the error to use for decimation (if decimation is on). The error is an absolute number–the image spacing and dimensions are used to create points so the error should be consistent with the image size.
- `double = obj.GetDecimationErrorMinValue ()` - Specify the error to use for decimation (if decimation is on). The error is an absolute number–the image spacing and dimensions are used to create points so the error should be consistent with the image size.
- `double = obj.GetDecimationErrorMaxValue ()` - Specify the error to use for decimation (if decimation is on). The error is an absolute number–the image spacing and dimensions are used to create points so the error should be consistent with the image size.
- `double = obj.GetDecimationError ()` - Specify the error to use for decimation (if decimation is on). The error is an absolute number–the image spacing and dimensions are used to create points so the error should be consistent with the image size.
- `obj.SetError (int )` - Specify the error value between two colors where the colors are considered the same. Only use this if the color mode uses the default 256 table.
- `int = obj.GetErrorMinValue ()` - Specify the error value between two colors where the colors are considered the same. Only use this if the color mode uses the default 256 table.
- `int = obj.GetErrorMaxValue ()` - Specify the error value between two colors where the colors are considered the same. Only use this if the color mode uses the default 256 table.
- `int = obj.GetError ()` - Specify the error value between two colors where the colors are considered the same. Only use this if the color mode uses the default 256 table.
- `obj.SetSubImageSize (int )` - Specify the size (n by n pixels) of the largest region to polygonalize. When the OutputStyle is set to VTK_STYLE_POLYGONALIZE, large amounts of memory are used. In order to process large images, the image is broken into pieces that are at most Size pixels in width and height.
- `int = obj.GetSubImageSizeMinValue ()` - Specify the size (n by n pixels) of the largest region to polygonalize. When the OutputStyle is set to VTK_STYLE_POLYGONALIZE, large amounts of memory are used. In order to process large images, the image is broken into pieces that are at most Size pixels in width and height.
- `int = obj.GetSubImageSizeMaxValue ()` - Specify the size (n by n pixels) of the largest region to polygonalize. When the OutputStyle is set to VTK_STYLE_POLYGONALIZE, large amounts of memory are used. In order to process large images, the image is broken into pieces that are at most Size pixels in width and height.
- `int = obj.GetSubImageSize ()` - Specify the size (n by n pixels) of the largest region to polygonalize. When the OutputStyle is set to VTK_STYLE_POLYGONALIZE, large amounts of memory are used. In order to process large images, the image is broken into pieces that are at most Size pixels in width and height.