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vtkTDxInteractorStyleSettings

Section: Visualization Toolkit Rendering Classes

# Usage

vtkTDxInteractorStyleSettings defines settings for 3DConnexion device such as sensitivity, axis filters

To create an instance of class vtkTDxInteractorStyleSettings, simply invoke its constructor as follows

      obj = vtkTDxInteractorStyleSettings

# Methods

The class vtkTDxInteractorStyleSettings has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, `obj` is an instance of the vtkTDxInteractorStyleSettings class.

- `string = obj.GetClassName ()`
- `int = obj.IsA (string name)`
- `vtkTDxInteractorStyleSettings = obj.NewInstance ()`
- `vtkTDxInteractorStyleSettings = obj.SafeDownCast (vtkObject o)`
- `obj.SetAngleSensitivity (double )` - Sensitivity of the rotation angle. This can be any value: positive, negative, null.
  - x<-1.0: faster reversed
  - x=-1.0: reversed neutral
  - -1.0<x<0.0: reversed slower
  - x=0.0: no rotation
  - 0.0<x<1.0: slower
  - x=1.0: neutral
  - x>1.0: faster
- `double = obj.GetAngleSensitivity ()` - Sensitivity of the rotation angle. This can be any value: positive, negative, null.
  - x<-1.0: faster reversed
  - x=-1.0: reversed neutral
  - -1.0<x<0.0: reversed slower
  - x=0.0: no rotation
  - 0.0<x<1.0: slower
  - x=1.0: neutral
  - x>1.0: faster
- `obj.SetUseRotationX (bool )` - Use or mask the rotation component around the X-axis. Initial value is true.
- `bool = obj.GetUseRotationX ()` - Use or mask the rotation component around the X-axis. Initial value is true.
- `obj.SetUseRotationY (bool )` - Use or mask the rotation component around the Y-axis. Initial value is true.
- `bool = obj.GetUseRotationY ()` - Use or mask the rotation component around the Y-axis. Initial value is true.
- `obj.SetUseRotationZ (bool )` - Use or mask the rotation component around the Z-axis. Initial value is true.
- `bool = obj.GetUseRotationZ ()` - Use or mask the rotation component around the Z-axis. Initial value is true.
- `obj.SetTranslationXSensitivity (double )` - Sensitivity of the translation along the X-axis. This can be any value: positive, negative, null.
  - x<-1.0: faster reversed
  - x=-1.0: reversed neutral
  - -1.0<x<0.0: reversed slower
  - x=0.0: no translation
  - 0.0<x<1.0: slower
  - x=1.0: neutral
  - x>1.0: faster Initial value is 1.0
- `double = obj.GetTranslationXSensitivity ()` - Sensitivity of the translation along the X-axis. This can be any value: positive, negative, null.
  - x<-1.0: faster reversed
  - x=-1.0: reversed neutral
  - -1.0<x<0.0: reversed slower
  - x=0.0: no translation
  - 0.0<x<1.0: slower
  - x=1.0: neutral
  - x>1.0: faster Initial value is 1.0
- `obj.SetTranslationYSensitivity (double )` - Sensitivity of the translation along the Y-axis. See comment of SetTranslationXSensitivity().
- `double = obj.GetTranslationYSensitivity ()` - Sensitivity of the translation along the Y-axis. See comment of SetTranslationXSensitivity().
- `obj.SetTranslationZSensitivity (double )` - Sensitivity of the translation along the Z-axis. See comment of SetTranslationXSensitivity().
- `double = obj.GetTranslationZSensitivity ()` - Sensitivity of the translation along the Z-axis. See comment of SetTranslationXSensitivity().