OGRE  1.10.4
Object-Oriented Graphics Rendering Engine
Ogre::GLSLMonolithicProgram Class Reference

Model of OpenGL program object created using the glLinkProgram method of linking. More...

#include <OgreGLSLMonolithicProgram.h>

+ Inheritance diagram for Ogre::GLSLMonolithicProgram:

Public Member Functions

 GLSLMonolithicProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram)
 Constructor should only be used by GLSLMonolithicProgramManager. More...
 
 ~GLSLMonolithicProgram (void)
 
void activate (void)
 Makes a program object active by making sure it is linked and then putting it in use. More...
 
virtual GLint getAttributeIndex (VertexElementSemantic semantic, uint index)
 Get the index of a non-standard attribute bound in the linked code. More...
 
GLSLShadergetComputeShader () const
 
GLSLShadergetDomainShader () const
 
GLSLShadergetFragmentShader () const
 
GLSLShadergetGeometryShader () const
 
GLSLShadergetHullShader () const
 
GL3PlusVertexArrayObjectgetVertexArrayObject ()
 
GLSLShadergetVertexShader () const
 
void updatePassIterationUniforms (GpuProgramParametersSharedPtr params)
 Updates program object uniforms using data from pass iteration GpuProgramParameters. More...
 
void updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program object uniform blocks using data from GpuProgramParameters. More...
 
void updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program object uniforms using data from GpuProgramParameters. More...
 

Detailed Description

Model of OpenGL program object created using the glLinkProgram method of linking.

Linking using glLinkProgram is supported by OpenGL 2.0 and up, but does not allow hot-swapping shaders without recompiling the program object like GLSLSeparableProgram can. Hence the name 'monolithic'.

Constructor & Destructor Documentation

◆ GLSLMonolithicProgram()

Ogre::GLSLMonolithicProgram::GLSLMonolithicProgram ( GLSLShader vertexProgram,
GLSLShader hullProgram,
GLSLShader domainProgram,
GLSLShader geometryProgram,
GLSLShader fragmentProgram,
GLSLShader computeProgram 
)

Constructor should only be used by GLSLMonolithicProgramManager.

◆ ~GLSLMonolithicProgram()

Ogre::GLSLMonolithicProgram::~GLSLMonolithicProgram ( void  )

Member Function Documentation

◆ activate()

void Ogre::GLSLMonolithicProgram::activate ( void  )

Makes a program object active by making sure it is linked and then putting it in use.

◆ updateUniforms()

void Ogre::GLSLMonolithicProgram::updateUniforms ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)

Updates program object uniforms using data from GpuProgramParameters.

normally called by GLSLShader::bindParameters() just before rendering occurs.

◆ updateUniformBlocks()

void Ogre::GLSLMonolithicProgram::updateUniformBlocks ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)

Updates program object uniform blocks using data from GpuProgramParameters.

normally called by GLSLShader::bindParameters() just before rendering occurs.

◆ updatePassIterationUniforms()

void Ogre::GLSLMonolithicProgram::updatePassIterationUniforms ( GpuProgramParametersSharedPtr  params)

Updates program object uniforms using data from pass iteration GpuProgramParameters.

normally called by GLSLShader::bindMultiPassParameters() just before multi pass rendering occurs.

◆ getAttributeIndex()

virtual GLint Ogre::GLSLProgram::getAttributeIndex ( VertexElementSemantic  semantic,
uint  index 
)
virtualinherited

Get the index of a non-standard attribute bound in the linked code.

Reimplemented in Ogre::GLSLSeparableProgram.

◆ getVertexShader()

GLSLShader* Ogre::GLSLProgram::getVertexShader ( ) const
inlineinherited

◆ getHullShader()

GLSLShader* Ogre::GLSLProgram::getHullShader ( ) const
inlineinherited

◆ getDomainShader()

GLSLShader* Ogre::GLSLProgram::getDomainShader ( ) const
inlineinherited

◆ getGeometryShader()

GLSLShader* Ogre::GLSLProgram::getGeometryShader ( ) const
inlineinherited

◆ getFragmentShader()

GLSLShader* Ogre::GLSLProgram::getFragmentShader ( ) const
inlineinherited

◆ getComputeShader()

GLSLShader* Ogre::GLSLProgram::getComputeShader ( ) const
inlineinherited

◆ getVertexArrayObject()

GL3PlusVertexArrayObject* Ogre::GLSLProgram::getVertexArrayObject ( )
inlineinherited

The documentation for this class was generated from the following file: