MyGUI 3.2.2

MyGUI_RenderManager.h
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1 /*
2 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
3 * Distributed under the MIT License
4 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
5 */
6
7 #ifndef MYGUI_RENDER_MANAGER_H_
8 #define MYGUI_RENDER_MANAGER_H_
9
10 #include "MyGUI_Prerequest.h"
11 #include "MyGUI_Singleton.h"
12 #include "MyGUI_RenderFormat.h"
13 #include "MyGUI_ITexture.h"
14 #include "MyGUI_IVertexBuffer.h"
15 #include "MyGUI_IRenderTarget.h"
16
17 namespace MyGUI
18 {
19
20 class MYGUI_EXPORT RenderManager :
21 public Singleton<RenderManager>
22 {
23 public:
24
29 virtual IVertexBuffer* createVertexBuffer() = 0;
31 virtual void destroyVertexBuffer(IVertexBuffer* _buffer) = 0;
32
34 virtual ITexture* createTexture(const std::string& _name) = 0;
36 virtual void destroyTexture(ITexture* _texture) = 0;
38 virtual ITexture* getTexture(const std::string& _name) = 0;
39
40 //FIXME возможно перенести в структуру о рендер таргете
41 virtual const IntSize& getViewSize() const = 0;
42
44 virtual VertexColourType getVertexFormat() = 0;
45
47 virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage);
48
49 #if MYGUI_DEBUG_MODE == 1
50
51 virtual bool checkTexture(ITexture* _texture);
52 #endif
53
54 protected:
55 virtual void onResizeView(const IntSize& _viewSize);
56 virtual void onRenderToTarget(IRenderTarget* _target, bool _update);
57 virtual void onFrameEvent(float _time);
58 };
59
60 } // namespace MyGUI
61
62 #endif // MYGUI_RENDER_MANAGER_H_
MyGUI_IVertexBuffer.h
MyGUI_Prerequest.h
MyGUI_Singleton.h
MyGUI::types::TSize< int >
MyGUI_IRenderTarget.h
MyGUI::IVertexBuffer
Definition: MyGUI_IVertexBuffer.h:16
MyGUI::VertexColourType
Definition: MyGUI_RenderFormat.h:15
MyGUI
Definition: MyGUI_ActionController.h:14
MyGUI::TextureUsage
Definition: MyGUI_RenderFormat.h:84
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition: MyGUI_Platform.h:103
MyGUI_ITexture.h
MyGUI::ITexture
Definition: MyGUI_ITexture.h:26
MyGUI::IRenderTarget
Definition: MyGUI_IRenderTarget.h:20
MyGUI::PixelFormat
Definition: MyGUI_RenderFormat.h:49
MyGUI::Singleton
Definition: MyGUI_Singleton.h:20
MyGUI::RenderManager
Definition: MyGUI_RenderManager.h:20
MyGUI_RenderFormat.h