Steam/Game-specific troubleshooting
See Steam for the main article, and Steam/Troubleshooting for generic troubleshooting.
Contents
- 1 Air Brawl
- 2 Amnesia: The Dark Descent
- 3 And Yet It Moves
- 4 Anodyne
- 5 Aquaria
- 6 ARK: Survival Evolved
- 7 Audiosurf 2
- 8 Binding of Isaac: Rebirth
- 9 The Book of Unwritten Tales
- 10 The Book of Unwritten Tales: The Critter Chronicles
- 11 Borderlands 2
- 12 Borderlands: The Pre-Sequel
- 13 Cities in Motion 2
- 14 Cities Skylines
- 15 Civilization V
- 16 Civilization: Beyond earth
- 17 Civilization VI
- 18 The Clockwork Man
- 19 Company of Heroes 2
- 20 Counter-Strike: Global Offensive (CS:GO)
- 21 Crusader Kings II
- 22 Death Road To Canada
- 23 Defender's Quest: Valley of the Forgotten
- 24 Divinity: Original Sin - Enhanced Edition
- 25 Don't Starve
- 26 Dota 2
- 27 Dwarfs F2P
- 28 Dynamite Jack
- 29 Euro Truck Simulator 2
- 30 Football Manager 2014
- 31 FORCED
- 32 FTL: Faster than Light
- 33 Game Dev Tycoon
- 34 Garry's Mod
- 35 GRID Autosport
- 36 Hack 'n' Slash
- 37 Hacker Evolution [Untold, Duality]
- 38 Half-Life 2 and episodes
- 39 Hammerwatch
- 40 Halo: Custom Edition
- 41 Harvest: Massive Encounter
- 42 Hatoful Boyfriend
- 43 Hyper Light Drifter
- 44 The Impossible Game
- 45 The Inner World
- 46 Interloper
- 47 Invisible Apartment
- 48 Joe Danger 2: The Movie
- 49 Kerbal Space Program
- 50 Killing Floor
- 51 Lethal League
- 52 Life is Strange
- 53 Mark of the Ninja
- 54 Metro: Last Light
- 55 Middle-earth: Shadow of Mordor
- 56 Multiwinia
- 57 Natural Selection 2
- 58 Penumbra: Overture
- 59 The Polynomial
- 60 Portal 2
- 61 Prison Architect
- 62 Project Zomboid
- 63 Redshirt
- 64 Revenge of the Titans
- 65 Rock Boshers DX: Directors Cut
- 66 Saints Row IV
- 67 Serious Sam 3: BFE
- 68 Space Pirates and Zombies
- 69 Spacechem
- 70 Splice
- 71 Star Wars Battlefront II
- 72 The Stanley Parable
- 73 Shadow Tactics: Blades of the Shogun
- 74 Steel Storm: Burning Retribution
- 75 Stephen's Sausage Roll
- 76 Superbrothers: Sword & Sworcery EP
- 77 Tabletop Simulator
- 78 Team Fortress 2
- 79 Terraria
- 80 This War of Mine
- 81 Ticket to Ride
- 82 Tomb Raider
- 83 Towns / Towns Demo
- 84 Transistor
- 85 Transmissions: Element 120
- 86 Trine 2
- 87 Tropico 5
- 88 Unity of Command
- 89 Unity3D
- 90 Unrest
- 91 War Thunder
- 92 Warhammer 40,000: Dawn of War II
- 93 Witcher 2: Assassin of Kings
- 94 Wizardry 6: Bane of the Cosmic Forge
- 95 World of Goo
- 96 XCOM
Air Brawl
Dependencies
Menus are missing text/blacked out
Air Brawl seems to require some fonts that are missing, installing the package gnu-free-fonts may fix it.
Amnesia: The Dark Descent
Dependencies
And Yet It Moves
Dependencies
Compatibility
Game refuses to launch and one of the following messages can be observed on console
readlink: extra operand ‘Yet’ Try 'readlink --help' for more information.
OR
This script must be run as a user with write priviledges to game directory
To fix this, use:
~/.steam/root/SteamApps/common/And Yet It Moves/AndYetItMovesSteam.sh
#ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")" ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"
Anodyne
Dependencies
- adobe-air-sdkAUR
- xterm (probably not actually required)
Compatibility
Follow the same steps as Defender's Quest
Aquaria
Mouse pointer gets stuck in one direction
If the mouse pointer gets stuck in any one direction, the game becomes unplayable. You may try:
~/.local/share/Steam/SteamApps/common/Aquaria/usersettings.xml
#<JoystickEnabled on=”1″ /> <JoystickEnabled on=”0″ />
If that does not fix the issue, unplug any joystick or joystick adapter devices you may have plugged in.
ARK: Survival Evolved
Game does not start, displays text window with unreadable text
Right click on the game's entry in your Steam library, click on Properties
, then SET LAUNCH OPTIONS
, and add this line:
MESA_GL_VERSION_OVERRIDE=4.0 MESA_GLSL_VERSION_OVERRIDE=400 %command%
Audiosurf 2
Dependencies
Binding of Isaac: Rebirth
No sound
Right click on Binding of Isaac: Rebirth
on your game list, click on Properties
, click on SET LAUNCH OPTIONS
, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
In the game, go to the options and set all audio to the proper volume.
The Book of Unwritten Tales
If the game does not start, uncheck: Properties > Enable Steam Community In-Game.
The game may segfault upon clicking the Setting menu and possibly during or before gameplay. This is a known problem and you will unfortunately have to wait for a fix from the developer. A workaround (taken from the Steam forums) is to replace the game's RenderSystem_GL.so with one from Debian's repositories. To do that download this deb file, extract it with dpkgAUR:
$ dpkg -x libogre-*.deb outdir}}
and replace ~/.local/share/Steam/SteamApps/common/The Book of Unwritten Tales/lib/32/RenderSystem_GL.so
with the one that comes with the .deb
package.
Dependencies
- lib32-libxawAUR
- lib32-jasperAUR
The Book of Unwritten Tales: The Critter Chronicles
Because it's based on the same engine, the things that apply to The Book of Unwritten Tales also apply for this game.
To prevent the game from crashing at the very end when the credits are shown, change the size of the credits image as described here: http://steamcommunity.com/app/221830/discussions/0/828925849276110960/#c810921273836530791
Borderlands 2
Syncing save games
Steam Cloud syncing does not (intentionally) work between platforms. With that said gave save files can be manually moved between systems. Save locations can be found here: http://pcgamingwiki.com/wiki/Borderlands_2#Game_data. Once backed up to a FAT32 or other cross-compatible file-system thumbdrive (or the cloud), move the saved files to your GNU/Linux system, locate your saved file location, and move into the 17-digit long numeric file name. If previous saves on your GNU/Linux system can be deleted you can do so now. The key fix that I found was a need to change the ownership, group, and permissions. I used chown steam:steam *
and then chmod 0660 *
to get my moved saved files to work.
Using Ctrl Key
Borderlands 2 does not allow the Ctrl key to be used by default. The game seems to be accessing keycodes and not keysyms, therefore xmodmap has no affect. A workaround is using setkeycodes to map the Ctrl-scancode to some other key, as described in Map scancodes to keycodes#Using setkeycodes. I use setkeycodes 0x1d 56
(as root) to map Ctrl to Alt before starting the game and setkeycodes 0x1d 29
to restore the default.
Logging into SHiFT
The Linux version of Borderlands 2 expects to be run on Ubuntu, as that is the "officially" supported distro for Steam. As a result of this, when attempting to log in to SHiFT, it will fail, claiming the server is not available. Using strace, it can be seen that it fails to connect to the server because it cannot load SSL certificates from /usr/lib/ssl, which is the Ubuntu filesystem spec. Arch uses /etc/ssl. This can be fixed by symlinking /etc/ssl to /usr/lib/ssl, like so:
# ln -s /etc/ssl /usr/lib/ssl
To avoid symlinking an alternative to the above is to add the following to the launch options in Steam:
SSL_CERT_DIR="/etc/ssl/certs" %command%
Using one method or the other you will now be able to log into SHiFT to redeem SHiFT codes.
Borderlands: The Pre-Sequel
Borderlands the Pre-Sequel (and maybe Borderlands 2) might not be able to connect to the Gearbox SHIFT-service, this is related to a wrong path to the available SSL certificates. This can be solved by creating a symbolic link from /etc/ssl
to /usr/lib/ssl
. See this comment on the steam discussion forum.
As an alternative the following can be added to the launch options in Steam:
SSL_CERT_DIR="/etc/ssl/certs" %command%
Keyboard not working
Using dwm, no keyboard input seems to register with BL:TPQ. Switching to openbox helped solved the issue, no other fix could be found. It's either a specific dwm issue or tiling WMs in general.
Not launching from Steam Client
The game may stop launching from Steam; on launch, game appears as 'Running', then syncs and closes.
This may require a few steps; however, the primary issue seems to be that the steam_appid.txt file is missing. In the game folder (by default this should be ~/.steam/steam/steamapps/common/BorderlandsPreSequel), you will need to manually create this file. The contents should read: 261640
The game may be launched from terminal from this location at this time, using any other command line options you would normally use under Set Launch Options.
Alternatively, a launcher or script can be created in your WM to launch this application manually.
Cities in Motion 2
Dialog boxes fail to display properly
You will not be able to read or see anything, and you will have this in your logs:
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: wrong number of matrix elements
Workaround for the bug FS#35039 is available here (replace /etc/fonts/conf.d/10-scale-bitmap-fonts.conf
).
Cities Skylines
Textures not rendering properly
In Steam client set launch properties for game:
UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS=yes %command%
Civilization V
Stuttering sound with PulseAudio
See PulseAudio/Troubleshooting#Laggy sound.
Extra LD_PRELOAD variable
If the game seems to start and close, consider using the following as launch options for the game:
env LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command%
as seen here https://github.com/ValveSoftware/steam-for-linux/issues/4379
Civilization: Beyond earth
If you are getting an instant crash/close upon launch, make sure you have the following 32-bit packages installed:
Civilization VI
As with Civ V, you will need to modify the launch options
Extra LD_PRELOAD variable
If the game seems to start and close, consider using the following as launch options for the game:
env LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command%
as seen here https://github.com/ValveSoftware/steam-for-linux/issues/4379
The Clockwork Man
Dependencies
Company of Heroes 2
The game can't find "libpcre.so.3" and fails to run. A solution is to create a symbolic link:
# ln -s /usr/lib/libpcre.so /usr/lib/libpcre.so.3
or safer way
$ ln -s /usr/lib/libpcre.so ~/.steam/steam/SteamApps/common/Company\ of\ Heroes\ 2/lib/<ARCH>/libpcre.so.3
Counter-Strike: Global Offensive (CS:GO)
Game runs on the wrong screen
GitHub Counter-Strike: Global Offensive issue #60
If it happens, you can fix it by going into fullscreen windowed or windowed mode and then dragging the game onto the correct monitor. After you go back in fullscreen, the game should be on the correct monitor.
GitHub Counter-Strike: Global Offensive issue #594
If you have a secondary monitor you might have a part of your lower screen you cannot reach on menues. If on Gnome you can try to open the overview (Super key) and drag the game to the other monitor and back.
If you are not on Gnome or dragging the window back and forth did not work you can try to install and run this command, where X and Y is the offset of the window and H and W is the size.
wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,X,Y,H,W
Example: SecondaryMonitor: on the left 2560x1600, GamingMonitor: on the right 2560x1440).
wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,2560,0,1600,1200
Here X and Y is 0,2560 to move the window to the monitor on the right and H and W 1600,1200 is set to match the ingame resolution.
Audio is not synced
GitHub Counter-Strike: Global Offensive issue #45
See PulseAudio/Troubleshooting#Laggy sound for a possible solution.
Unable to aim when in game
Unable to aim when in game. However, the mouse cursor does works in GUI such as main menu, game menu, etc.
Add this line to your .bash_profile
and relogin:
export SDL_VIDEO_X11_DGAMOUSE=0
See also [1].
Brightness slider not working
First, find out your current display output name (connected one):
xrandr | grep -v disconnected | grep connected
For example:
DFP9 connected
Edit ~/.steam/steam/steamapps/common/Counter-Strike\ Global\ Offensive/csgo.sh
and add the following lines (change the OUTPUT_NAME to one you found with xrandr)
# gamma correction xrandr --output <OUTPUT_NAME> --gamma 1.6:1.6:1.6 # play with values if required STATUS=42 while [$STATUS -eq 42]; do ... done # restore gamma xrandr --output <OUTPUT_NAME> --gamma 1:1:1 exit $STATUS
Crusader Kings II
Dependencies (x86_64)
Tips and tricks
Game is installed into $HOME/Steam/SteamApps/common/Crusader Kings II
.
Game can be started directly, without need of running Steam on background, using command $HOME/Steam/SteamApps/common/Crusader Kings II/ck2
.
Saves are stored in $HOME/Documents/Paradox Interactive/Crusader Kings II/save games/
.
In the newest version (2.03), save-game files seem to be stored to $HOME/.paradoxinteractive/Crusader Kings II/
. If your documents folder is empty, try looking there.
No audio
The default audio driver used by Crusader Kings 2 is for PulseAudio, so an override is necessary:
~/.pam_environment
SDL_AUDIODRIVER=alsa
Odd Sized Starting Window
Enable full screen mode as the default. In ~/.paradoxinteractive/Crusader Kings II/settings.txt
change fullscreen=no to fullscreen=yes.
Death Road To Canada
No music
Right click on Death Road To Canada
on your game list, click on Properties
, click on SET LAUNCH OPTIONS
, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
Defender's Quest: Valley of the Forgotten
Dependencies
Game does not start
- Package adobe-air-sdkAUR installs Adobe Air not in the place where the game expects it to be, fix this by creating a symlink (requires root permissions):
$ ln -s /opt/adobe-air-sdk/runtimes/air/linux/Adobe\ AIR /opt/Adobe\ AIR
- Adobe AIR will want to check whether the EULA was accepted and fail in doing so. To fix it, issue the following commands (from under your user, not under root):
$ mkdir -p ~/.appdata/Adobe/AIR $ echo 2 > ~/.appdata/Adobe/AIR/eulaAccepted
Divinity: Original Sin - Enhanced Edition
Game doesn't start when using Bumblebee optirun or primusrun
Edit <path to library>/SteamApps/common/Divinity Original Sin Enhanced Edition/runner.sh
to have it use primusrun:
LD_LIBRARY_PATH="." primusrun ./EoCApp
Don't Starve
Dependencies
No sound
Right click on Don't Starve on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
On the game, go to the option and set all audio to the proper volume.
Dota 2
Dependencies
In-game font is unreadable
Start Steam (or Dota 2) with the environment variable:
MESA_GL_VERSION_OVERRIDE=2.1
Everything seems OK but the game doesn't start
If you run the game from the terminal and, although no error is shown, try disabling: Steam > Settings > In-Game > Enable Steam Community In-Game.
Apparently the game The Book of Unwritten Tales has the same problem. It also describes a workaround that is untested in Dota 2.
Game runs on the wrong screen
Game does not start with libxcb-dri3 error message
After a recent Mesa update, Dota 2 stopped working. The error message is:
SDL_GL_LoadLibrary(NULL) failed: Failed loading libGL.so.1: /usr/lib32/libxcb-dri3.so.0: undefined symbol: xcb_send_fd
See Steam/Troubleshooting#Steam runtime issues.
Steam overlay
Steam distributes a copy of libxcb which is incompatible with the latest xorg libxcb. See Steam/Troubleshooting#Steam runtime issues.
See more information here:
Chinese Tips and player's name display problem
The Chinese characters in the Tips and player's name display block character.
The problem caused by some fonts package. It is known that the 'ttf-dejave', 'ttf-liberation' and 'ttf-ms-fonts' will cause the prolem, and the 'wqy-*', 'ttf-ubuntu-font-family', 'ttf-arphic-uming', 'ttf-linux-libertine' are safe. The other fonts family are not checked.
Chinese input method problem
Dota2 is not compatible with CJK IME(Input Method Editor/Enhancer), such as Ibus and Fcitx. Chinese characters can't be typed in Dota2.GitHub Steam issue 493
The possible solution
Compile the `libSDL` with fcitx or ibus support, then replace `Game Folder/dota 2 beta/bin/libSDL2-2.0.so.0` with your version.
Dwarfs F2P
Dependencies
- lib32-libgdiplusAUR[broken link: archived in aur-mirror]
Game does not start
There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.
If the game still crashes at startup, edit ~/.local/share/Steam/SteamApps/common/Dwarfs - F2P/Run.sh
and change
export LD_LIBRARY_PATH=.:${LD_LIBRARY_PATH}
to
export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:.
If these do not help, you may have outdated libraries in the game installation folder that are crashing the game on startup. Try moving/removing the following files out of ~/.local/share/Steam/SteamApps/common/Dwarfs - F2P/
to fix it:
libX11.so.6, libsteam.so libtier0_s.so, libvstdlib_s.so, steamclient.so
Game crashes
In some cases, the game crashes about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.
Dynamite Jack
Dependencies
Sound Issues
When running on 64-bit Arch Linux, there may be "pops and hisses" when running Dynamite Jack. This could be caused by not having STEAM_RUNTIME=0
set. (However, even with STEAM_RUNTIME=0
set, the game may still sometimes start with this issue. Exiting and restarting the game seems to make the problem go away.)
Game does not start
If running steam with the STEAM_RUNTIME=0
, Dynamite Jack may have a problem starting. Check the steam error messages for this message:
/home/$USER/.local/share/Steam/SteamApps/common/Dynamite Jack/bin/main: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
Install lib32-sdl from multilib and Dynamite Jack should start up.
Euro Truck Simulator 2
Shows only a black screen
When trying to start the game, there should be a dialog asking you to choose between just starting the game or starting the game in safe mode. Try starting the game in safe mode and making the appropriate settings.
Football Manager 2014
This game will not run when installed on an XFS or reiserfs filesystem. Workaround is to install on an ext4 filesystem.
FORCED
This game has 32-bit and 64-bit binaries. For unknown reason, steam will launch the 32-bit binary even on 64-bit Arch Linux. When manually launching the 64-bit binary, the game starts, but cannot connect to Steam account, so you cannot play. So install 32-bits dependencies, and launch the game from Steam.
Dependencies
FTL: Faster than Light
Dependencies
Libraries are downloaded and and placed in the game's data directory for both architectures. As long as you run FTL by the launcher script (or via the shortcut in Steam) you should not need to download any further libraries.
Compatibility
After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.
The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game without Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in ~/.steam/root/SteamApps/common/FTL Faster than Light/data/
rather than the FTL binary in the $arch directory.
Problems with open-source video driver
FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "libstdc++.so.6" inside ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/amd64/lib
. This is if you are using a 64bit system. In case you are using a 32bit system you have to remove (rename) the same library located into ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/x86/lib
.
Game Dev Tycoon
Game does not start
Error about missing libudev.so.0 might appear. See Steam/Troubleshooting#Steam runtime issues.
Garry's Mod
Game does not start
Error about missing client.so might appear, solution:
cd SteamLibrary/SteamApps/common/GarrysMod/bin/ ln -s libawesomium-1-7.so.0 libawesomium-1-7.so.2 ln -s ../garrysmod/bin/client.so ./
If the error mentions a missing library for libgcrypt.so.11, install lib32-libgcrypt15.
Most menus work fine, but ones with checkboxes (LAN multiplayer, mounted games list) do not work at all. This is a bug in the menu code.
If you prefer the default menu style and do not mind a hacky solution: Simon311 has written code with instructions to fix it.
If you do not care for the default menu style and want a more stable but feature-incomplete solution, Facepunch developer robotboy655 has written a new menu.
Game crashes after attempting to join server
While in the process of joining a server, downloading resources, etc, the game seems to hang and after a while, perhaps during the "sending client info" portion the game crashes, usually without any error messages. Error does not give much information, however, the process for Garry's mod is killed.
This issue arises more often when joining servers with many addons like DarkRP servers specifically.
The Problem seems to correlate with a weak GPU and the game is timing out from the server, so if the GPU is the problem, lowering the graphics settings to minimum fixes the problem until you can upgrade ;).
GRID Autosport
Game does not start (Black screen)
Starting the launcher is successful, but starting the game fails with a black screen. Solution: Right click on the game in your game list, click on "Properties", click on "SET LAUNCH OPTIONS", then add:
"LC_ALL=C %command%"
Hack 'n' Slash
The game starts but craches when loading a new or saved game
This seems to be the same issue as with Hammerwatch. Right click on Hack 'n' Slash on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
Hacker Evolution [Untold, Duality]
Dependencies
Half-Life 2 and episodes
Cyrillic fonts problem
This problem can be solved by deleting "Helvetica" font.
Hammerwatch
The game not starting from Steam GUI
Right click on Hammerwatch on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
No sound
Hammerwatch opens with a popup: "Sound Error" -- "Could not initialize OpenAL, no sounds will be played. Try updating your OpenAL drivers."
OpenAL, which Hammerwatch uses, defaults to PulseAudio. To change that, add the following line to /etc/openal/alsoft.conf
:
drivers=alsa,pulse
This way, Hammerwatch will use ALSA. This solution was found here.
Halo: Custom Edition
Although not a steam game, Halo: Custom Edition running under WINE and/or PlayOnLinux has many audio problems. To mitigate this, install dsound via winetricks or PlayOnLinux. Then, set the in-game "Sound Quality" to medium. If you have installed the campaign extra, this also restores all video cut-scene audio.
Harvest: Massive Encounter
Dependencies
Compatibility
Game refuses to launch and throws you to library installer loop. Just edit ~/.steam/root/SteamApps/common/Harvest Massive Encounter/run_harvest
and remove everything but
#!/bin/bash exec ./Harvest
Hatoful Boyfriend
Japanese text invisible
Install wqy-microhei and wqy-microhei-lite.
Hyper Light Drifter
The controller doesn't work
Install lib32-sdl2 and change the game launch options in Steam to:
LD_PRELOAD=libSDL2.so %command%
The Impossible Game
Dependencies
The Inner World
Hold the <tab> key.
Dependencies
Sound support
Install java-commons-codecAUR to get sound support.
Cutscenes
The game has cutscenes. It starts directly with a cutscene before you start the actual game in the backyard. To see these cutscenes you need to use Oracle's Java instead of the openjdk.
Install jreAUR from the AUR and run
archlinux-java set java-8-jre/jre
as root. Furthermore you need the package ffmpeg-compat. Currently this package is in the community repository.
There seem to be problems with Steam Overlay. Try to run the game directly with ~/Steam/SteamApps/common/TheInnerWorld/TIW_start.sh
Note that cutscenes open in a new window. So pay attention to that and switch to the new window to enjoy the movies.
See the Steam Forums for details.
Interloper
Dependencies
Game does not launch
Game can sometimes segfault due to an incompatibility with the Steam Runtime's libasound.so.2. See Steam/Troubleshooting#Steam runtime issues.
Invisible Apartment
Dependencies
Game does not run
Game does not run if you try to launch it via Steam, but you can run it directly if you run the following in terminal
/home/$USER/.steam/steam/SteamApps/common/Invisible\ Apartment/ia1
Joe Danger 2: The Movie
Dependencies
Compatibility
Game only worked after obtaining from the Humble Bundle directly and lib32-libpulse was installed.
Kerbal Space Program
See Kerbal Space Program.
Killing Floor
Screen resolution
Killing Floor runs pretty much from scratch, although you might have to change in-game resolution screen as the default one is 800x600 and a 4:3 screen format.
If you try to modify screen resolution in-game, it might crash your desktop enviroment.
To fix this, please set the desired resolution screen size by editing ~/.killingfloor/System/KillingFloor.ini
.
~/.killingfloor/System/KillingFloor.ini
... [WinDrv.WindowsClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=??? MenuViewportY=??? ... [SDLDrv.SDLClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=???? MenuViewportY=???? ...
Save the file and restart the game, it should work now.
Windowed mode
Uncheck fullscreen in the options menu, and use Ctrl+g
to stop mouse capturing (that was non-obvious to discover..). This way you can easily minimize it and do other other things..and let your WM handle things.
Stuttering Sound
KillingFloor comes with its own libopenal.so (called openal.so). To use system lib instead install openal or lib32-openal (if using 64bit system).
Then go to $HOME/Steam/SteamApps/common/KillingFloor/System
. and rename openal.so to openal.so.bak
Then create symlink to /usr/lib32/libopenal.so.1 or /usr/lib/libopenal.so.1 called openal.so
Lethal League
Dependencies
Life is Strange
Dependencies
Mark of the Ninja
Bad sound
Right click on Mark of the Ninja
on your game list, click on Properties
, click on SET LAUNCH OPTIONS
, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
Metro: Last Light
This game is not allowing to change its resolution on a multimonitor setup on GNOME with Catalyst drivers.
Attempted fixes
Various changes to the games config file was tried without success.
wmctrl
was not able to force the games resolution.
Hacky solution
Disabled the side monitors.
Possible solutions
Jason over at unencumbered by fact is using Nvidia drivers on his multimonitor setup. However he notes he is using a single display server setup. This is being explored.
Middle-earth: Shadow of Mordor
Floating heads
Right click on Middle-earth: Shadow of Mordor
on your game list, click on Properties
, click on SET LAUNCH OPTIONS
, then add this:
__GL_ShaderPortabilityWarnings=0 %command%
Multiwinia
Dependencies
Crash on startup
If Multiwinia crashes on startup on X64 systems, force launching the 32-bit executable by replacing ~/.local/share/Steam/steamapps/common/Multiwinia/run_steam.sh
with the following script:
#!/bin/sh ./multiwinia.bin.x86
See [4].
Natural Selection 2
No Sound
If there is no sound in-game. Try installing lib32-sdl and lib32-sdl2.
If this fails, try setting the game's launch options in Steam to:
LD_LIBRARY_PATH="/usr/lib32:$LD_LIBRARY_PATH" %command%
Penumbra: Overture
Dependencies
Windowed mode
There is no in-game option to change to the windowed mode, you will have to edit ~/.frictionalgames/Penumbra/Overture/settings.cfg
to activate it.
Find FullScreen="true"
and change it to FullScreen="false"
, after this the game should start in windowed mode.
The Polynomial
Dependencies
- ilmbase102-libsAUR[broken link: archived in aur-mirror]
- openexr170-libsAUR[broken link: archived in aur-mirror]
Segfaults during program start on 64-bit systems
The game segfaults during program start because of the LD_LIBRARY_PATH
setting in the launcher script. Edit ~/.local/share/Steam/SteamApps/common/ThePolynomial/Polynomial64
, and comment out the LD_LIBRARY_PATH
variable. Make sure to put the ./bin/Polynomial64 "$@"
command on a new line.
Portal 2
Game does not start
Several OpenGL-related errors (such as PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0!
or libGL error: driver pointer missing
) are caused by Portal 2 bundling an old libstdc++ file. This error is especially common with open source Radeon drivers (radeonsi
). See Steam/Troubleshooting#Steam runtime issues.
A problem with libstdc can be fixed with
LD_PRELOAD='/usr/$LIB/libstdc++.so.6' %command%
resolution too low
the game may start with a resolution that makes it impossible to edit the game settings via the menu. in that case you can try windowed mode: in steam right click on the game, then properties and "set launch options...", enter "-windowed", then "ok" and start the game.
Prison Architect
ALSA error when using PulseAudio
The error:
ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave
was resolved by installing:
per PulseAudio#ALSA.
Project Zomboid
Dependencies
No sound
Right click on Project Zomboid
on your game list, click on Properties
, click on SET LAUNCH OPTIONS
, then add this:
LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%
In the game, go to the options and set all audio to the proper volume.
Redshirt
Dependencies
- lib32-libpulse (if you use PulseAudio)
Revenge of the Titans
Dependencies
- libxtst and lib32-libxtst
Rock Boshers DX: Directors Cut
Dependencies
Saints Row IV
Game fails to launch after update to new Nvidia drivers
Set the launch options for Saints Row IV to:
LD_PRELOAD=$LD_PRELOAD:/usr/lib32/libGLX_nvidia.so %command%
Game causes GPU lockup with mesa drivers
Saints Rows IV can cause a GPU lockup when trying to play on certain AMD hardware using open source drivers: Bug 93475.
A workaround is to set the launch options to:
R600_DEBUG=nosb %command%
Serious Sam 3: BFE
No audio
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
If that does not work, try tweaking ~/.alsoftrc
as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
~/.alsoftrc
[general] drivers = alsa [alsa] device = default capture = default mmap = true
Space Pirates and Zombies
Dependencies
No audio
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
If that does not work, try tweaking ~/.alsoftrc
as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
~/.alsoftrc
[general] drivers = alsa [alsa] device = default capture = default mmap = true
Spacechem
Dependencies
Game crash
The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.
To solve this just remove or move the three files libSDL-1.2.so.0
, libSDL_image-1.2.so.0
, libSDL_mixer-1.2.so.0
from ~/.steam/root/SteamApps/common/SpaceChem
Splice
Splice comes with both x86 and x64 binaries. Steam does not have to be running to launch this game.
Dependencies
Star Wars Battlefront II
Star wars battlefront 2's steam version running under Wine has a bug which causes it to take forever to load a game. The solution is to compile a custom wine version with the patch from this WINEHQ bug page Instructions are at the bottom of the page.
In order to use the patched wine version with PlayOnLinux, copy the completely patched and compiled wine-1.7.55 folder to ~/.PlayOnLinux/wine/linux-x86/
The Stanley Parable
Game won't start
As discussed in Steam's store page, remove libstdc++.so.6
from the game folder. For example:
$ rm ~/.local/share/Steam/steamapps/common/The\ Stanley\ Parable/bin/libstdc++.so.6
Shadow Tactics: Blades of the Shogun
Dependencies
Steel Storm: Burning Retribution
Start with black screen
The game tries to launch in 1024x768 resolution with fullscreen mode by default. It is impossible on some devices. (for example laptop Samsung Series9 with intel hd4000 video).
You can launch the game in windowed mode. To do this open game Properties in Steam, in General tab select "Set launch options..." and type "-window".
Now you can change the resolution in game.
No English fonts
If you use Intel video card, just disable S3TC in DriConf.
Stephen's Sausage Roll
No sound
If using native libraries[broken link: invalid section] and libpulse is installed, Unity may try to use that library for sound and fail.
To test if this is the problem, try removing libpulse or renaming the package files that are named libpulse-simple*
. To see which libpulse files are relevant, run:
$ pacman -Qql libpulse | grep /usr/lib/libpulse-simple
/usr/lib/libpulse-simple.so /usr/lib/libpulse-simple.so.0 /usr/lib/libpulse-simple.so.0.1.0
If renaming any of those files works for you, you can proceed with the following instructions (revert any renaming you just did). Browse to the game's directory:
$ cd "$HOME/.local/share/Steam/steamapps/common/Stephen's Sausage Roll"
And create a sub-directory that we can use to hold 0-byte look-alike library files:
$ mkdir noload/
Use touch
to create 0-byte versions of the above files that we want the dynamic linker to skip, e.g.:
$ touch noload/{libpulse-simple.so,libpulse-simple.so.0,libpulse-simple.so.0.1.0}
After you have created these 0-byte files, you can now attempt to run the game binary directly, telling the dynamic linker to use our 0-byte files:
$ LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" ./Sausage.x86_64
If everything works up to this point, you can amend the launch options in Steam to be:
LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" %command%
Again, this should work because Steam checks for a noload/
directory relative to the game's directory. The dynamic linker should respect the $LD_LIBRARY_PATH
variable and fail to load the necessary libpulse files. The game should then fallback to plain ALSA.
Superbrothers: Sword & Sworcery EP
The game bundles with an outdated version of libstdc++ which prevents the game from starting. The following can be observed when you run Steam and S&S from the terminal:
libGL error: unable to load driver: i965_dri.so libGL error: driver pointer missing libGL error: failed to load driver: i965 libGL error: unable to load driver: i965_dri.so libGL error: driver pointer missing libGL error: failed to load driver: i965 libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast
To solve this problem, go into the game's library folder which should be something like
~/.steam/steam/steamapps/common/Superbrothers Sword & Sworcery EP/lib
and then
rm libstdc++.so.6*
After that the game will use the libstdc++ from Steam.
Dependencies
- lib32-glu
- lib32-libpulse (if you use PulseAudio)
Tabletop Simulator
CJK characters not showing in game
Install wqy-microhei and wqy-microhei-lite.
Team Fortress 2
Dependencies
Making HRTF work
Assuming HRTF has been set up properly in the operating system, hrtf won't be enabled unless you disable the original processing. To do so, use
dsp_slow_cpu 1
For best results, also change the following:
snd_spatialize_roundrobin 1 dsp_enhance_stereo 0 snd_pitchquality 1
Loading screen freeze
If you are a non-english (speaking) user, you have to enable "en_US.UTF-8" in the locale.gen! Generate a new locale after that.
No audio
It happens if there is no PulseAudio in your system.
If you want to use ALSA, you need to launch Steam or the game directly with SDL_AUDIODRIVER=alsa
(From SteamCommunity).
If it still does not work, you may also need to set the environment variable AUDIODEV. For instance AUDIODEV=Live
. Use aplay -l
to list the available sound cards.
Slow loading textures
If you are using Chris' FPS Configs or any other FPS config, you may have set mat_picmip
to 2
. This spawns multiple threads for texture loading, which may cause more jittering and lag on Linux, especially on alternative kernels. Try setting it to -1
, the default.
Terraria
See the KNOWN ISSUES & WORKAROUNDS section of the release announcement.
This War of Mine
Game doesn't start
This happens because of a incompatibility of the newer version of lib32-curl
. To fix the problem you need to remove the bundled libcurl.so.4
$ rm "~/.local/share/Steam/steamapps/common/This War of Mine/libcurl.so.4"
Sound glitches (on steam-native
)
The bundled libOpenAL
might not work corretly. Use the following fix:
$ cd ~/.local/share/Steam/steamapps/common/This\ War\ of\ Mine $ mv libOpenAL.so libOpenAL.so.backup $ ln -s /usr/lib32/libopenal.so libOpenAL.so
Ticket to Ride
Dependencies
As lib32-gstreamer0.10-base is quite hard to build you can use alucryd-multilib repo for this package
Tomb Raider
Game immediately closes when running with steam-native
Tomb Raider has a very heavy amount of dependency on the Steam runtime, the easiest solution is to just run it using the runtime. You can do so by setting the following as the launch option:
/home/[your username]/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh %command%
Steam Controller not working ingame while being correctly recognised* by Steam outside of the game
If your Steam Controller is correctly recognised and paired but it still does not work in game then you can do the following:
- In Steam, non Big Screen, go to Settings -> Account -> Beta participation -> Change... and in the dropdown select box select Steam Beta Update
- Restart Steam
- Go to Big Screen and start Tomb Raider
Correctly recognised means you can control desktop mouse and Steam in Big Picture mode and the controller is shown in Big Picture settings
Towns / Towns Demo
Crash on launch
Ensure you have Java installed.
Transistor
Crash on launch / FMOD binding crash / Audio issues
Try running steam with following command
LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2' steam
Alternatively, right click on Transistor, go to Properties => Set Launch Options... and enter
LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2' %command%
This will force Steam to do the fix whenever Transistor is started, but allows Steam to be launched normally.
Otherwise, run the game via shell and set up proper audio device for FMOD, as discussed in [5].
Also, check out this thread [6]
Transmissions: Element 120
Troubleshooting
Make sure you have all libraries installed. Above the standard set required by Steam runtime, the game requires few additional ones. The typical error message that indicates that is
AppFramework : Unable to load module vguimatsurface.so!
To show which dependencies are satisfied, go to the folder in which you installed the game (`SteamLibrary/steamapps/common/Transmissions Element 120`) and execute:
LD_LIBRARY_PATH=bin ldd bin/vguimatsurface.so
look for entries that say `not found`
Dependencies
Trine 2
Dependencies
Colors
If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. (bugreport)
Sound
If sound plays choppy, try:
/etc/openal/alsoft.conf
drivers=pulse,alsa frequency=48000
Resolution
If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit ~/.frozenbyte/Trine2/options.txt
and change the options ForceFullscreenWidth
and ForceFullscreenHeight
to the resolution of your monitor on which you want to play the game.
Tropico 5
Blank screen with sound only on startup
Right click on the game's entry in your Steam library, click on Properties
, then SET LAUNCH OPTIONS
, and add this line:
MESA_GL_VERSION_OVERRIDE=4.0 MESA_GLSL_VERSION_OVERRIDE=400 %command%
Unity of Command
Dependencies
Squares
- If squares are shown instead of text, try removing
$HOME/Steam/SteamApps/common/Unity of Command/bin/libpangoft2-1.0.so.0
.
No audio
If you get this error:
ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
Unity3D
Games based on the Unity3D engine, like War For The Overworld or Pixel Piracy may need the package lsb-release to understand that they run on Linux and work properly.
Locale Settings
Games made in C# often have a problem with some locales (e.g. Russian, German) because developers don't specify locale-agnostic number formatting. This can result in some game screens loading only partially, problems with online features or other bugs.
To work around this, set the game's launch options to LC_ALL=C %command%
Some of the affected games: FORCED, Gone Home, Ichi, Nimble Quest, Syder Arcade.
Unity 5 sound problems
The sound system in Unity 5 changed and to be able to play games created with it you must most likely install and run PulseAudio.
Another solution is to disable the Steam runtime: in the launch options for the game, write this: LD_LIBRARY_PATH="" %command%
Game launching on wrong monitor in fullscreen mode
Unity games that do not support monitor selection will most likely launch the game on a wrong monitor.
The problem is that Unity games write the default param <pref name="UnitySelectMonitor" type="int">-1</pref>
to the game config file.
This will lead to the game launching on a non-primary monitor.
When changing to value into <pref name="UnitySelectMonitor" type="int">0</pref>
for the according game, the game will start on the correct (primary) monitor.
A Unity game config file usually resides in ~/.config/unity3d/[CompanyName]/[ProductName]/prefs
.
Some of the affected games: Cities: Skylines, Tablestop Simulator, Assault Android Cactus, Wasteland 2, Tyranny.
Be aware that some games do not support setting that parameter, it will simply be ignored. This is the case for Pillars of Eternity, Kentucky Route Zero, Sunless Sea.
Unrest
Dependencies
War Thunder
Blank screen
If having a green or blank screen at game start, set the MESA_GL_VERSION_OVERRIDE=4.1COMPAT
environment variable. [7] [8]
Warhammer 40,000: Dawn of War II
Dependencies
Blank screen
The start script points to a wrong direction of libasound.so.2.
Edit DawnOfWar2.sh :
nano "~/.steam/steam/steamapps/common/Dawn of War 2/DawnOfWar2.sh"
find the line with:
HAS_LSB_RELEASE=$(command -v lsb_release) if [ -n "${HAS_LSB_RELEASE}" ] && [ "$(lsb_release -c | cut -f2)" = "trusty" ]; then LD_PRELOAD_ADDITIONS="/usr/lib/x86_64-linux-gnu/libasound.so.2:${LD_PRELOAD_ADDITIONS}" fi
and replace it with:
LD_PRELOAD_ADDITIONS="/usr/lib64/libasound.so.2:${LD_PRELOAD_ADDITIONS}"
You can also put the replacement after an else statement if using multiple linux distributions.
Witcher 2: Assassin of Kings
Dependencies
Game does not start
If the game does not run, enable error messages:
$ cd "${HOME}/.local/share/Steam/SteamApps/common/the witcher 2" $ LIBGL_DEBUG=verbose ./witcher2
Wizardry 6: Bane of the Cosmic Forge
Dependencies
To fix the crash at start, edit ~/.local/share/Steam/SteamApps/common/Wizardry6/dosbox_linux/launch_wizardry6.sh
and change
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./libs exec ./dosbox -conf dosbox_wiz6.conf -conf dosbox_wiz6_launch_linux.conf -noconsole "$@"
to
#export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./libs exec dosbox -conf dosbox_wiz6.conf -conf dosbox_wiz6_launch_linux.conf -noconsole "$@"
World of Goo
Changing resolution
- To change the game resolution edit the section "Graphics display" in the configuration file
$HOME/Steam/SteamApps/common/World of Goo/properties/config.txt
. For example, see below:
<param name="screen_width" value="1680" /> <param name="screen_height" value="1050" /> <param name="color_depth" value="0" /> <param name="fullscreen" value="true" /> <param name="ui_inset" value="10" />
XCOM
Dependencies
- sdl2_image (Required to enable keyboard functionality in-game)
- librtmp0 (Required to run the game)
Hangs on startup
See Steam/Troubleshooting#Steam runtime issues.
If you are running a hybrid graphic system, try
__GL_THREADED_OPTIMIZATIONS=0 primusrun %command%
Graphical glitches on Intel HD
XCOM may not recognize sdl2 shared libraries shipped with Steam runtime. Check if binary finds all required files and install missing packages if necessary (sdl2 and sdl2_image).
ldd ~/.local/share/Steam/steamapps/common/XCom-Enemy-Unknown/binaries/linux/game.x86_64