; File generated automatically from ../wine/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_find_closest_matching_adapter_mode @12
  wined3d_get_adapter_count @13
  wined3d_get_adapter_display_mode @14
  wined3d_get_adapter_identifier @15
  wined3d_get_adapter_mode_count @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_get_output_desc @19
  wined3d_incref @20
  wined3d_register_software_device @21
  wined3d_set_adapter_display_mode @22
  wined3d_buffer_create @23
  wined3d_buffer_create_ib @24
  wined3d_buffer_create_vb @25
  wined3d_buffer_decref @26
  wined3d_buffer_get_parent @27
  wined3d_buffer_get_resource @28
  wined3d_buffer_incref @29
  wined3d_device_acquire_focus_window @30
  wined3d_device_begin_scene @31
  wined3d_device_begin_stateblock @32
  wined3d_device_clear @33
  wined3d_device_clear_rendertarget_view @34
  wined3d_device_copy_resource @35
  wined3d_device_copy_sub_resource_region @36
  wined3d_device_create @37
  wined3d_device_decref @38
  wined3d_device_dispatch_compute @39
  wined3d_device_draw_indexed_primitive @40
  wined3d_device_draw_indexed_primitive_instanced @41
  wined3d_device_draw_primitive @42
  wined3d_device_draw_primitive_instanced @43
  wined3d_device_end_scene @44
  wined3d_device_end_stateblock @45
  wined3d_device_evict_managed_resources @46
  wined3d_device_get_available_texture_mem @47
  wined3d_device_get_base_vertex_index @48
  wined3d_device_get_clip_plane @49
  wined3d_device_get_clip_status @50
  wined3d_device_get_compute_shader @51
  wined3d_device_get_creation_parameters @52
  wined3d_device_get_cs_cb @53
  wined3d_device_get_cs_resource_view @54
  wined3d_device_get_cs_sampler @55
  wined3d_device_get_depth_stencil_view @56
  wined3d_device_get_device_caps @57
  wined3d_device_get_display_mode @58
  wined3d_device_get_gamma_ramp @59
  wined3d_device_get_geometry_shader @60
  wined3d_device_get_gs_cb @61
  wined3d_device_get_gs_resource_view @62
  wined3d_device_get_gs_sampler @63
  wined3d_device_get_index_buffer @64
  wined3d_device_get_light @65
  wined3d_device_get_light_enable @66
  wined3d_device_get_material @67
  wined3d_device_get_npatch_mode @68
  wined3d_device_get_pixel_shader @69
  wined3d_device_get_predication @70
  wined3d_device_get_primitive_type @71
  wined3d_device_get_ps_cb @72
  wined3d_device_get_ps_consts_b @73
  wined3d_device_get_ps_consts_f @74
  wined3d_device_get_ps_consts_i @75
  wined3d_device_get_ps_resource_view @76
  wined3d_device_get_ps_sampler @77
  wined3d_device_get_raster_status @78
  wined3d_device_get_rasterizer_state @79
  wined3d_device_get_render_state @80
  wined3d_device_get_rendertarget_view @81
  wined3d_device_get_sampler_state @82
  wined3d_device_get_scissor_rect @83
  wined3d_device_get_software_vertex_processing @84
  wined3d_device_get_stream_output @85
  wined3d_device_get_stream_source @86
  wined3d_device_get_stream_source_freq @87
  wined3d_device_get_swapchain @88
  wined3d_device_get_swapchain_count @89
  wined3d_device_get_texture @90
  wined3d_device_get_texture_stage_state @91
  wined3d_device_get_transform @92
  wined3d_device_get_vertex_declaration @93
  wined3d_device_get_vertex_shader @94
  wined3d_device_get_viewport @95
  wined3d_device_get_vs_cb @96
  wined3d_device_get_vs_consts_b @97
  wined3d_device_get_vs_consts_f @98
  wined3d_device_get_vs_consts_i @99
  wined3d_device_get_vs_resource_view @100
  wined3d_device_get_vs_sampler @101
  wined3d_device_get_wined3d @102
  wined3d_device_incref @103
  wined3d_device_init_3d @104
  wined3d_device_init_gdi @105
  wined3d_device_multiply_transform @106
  wined3d_device_process_vertices @107
  wined3d_device_release_focus_window @108
  wined3d_device_reset @109
  wined3d_device_restore_fullscreen_window @110
  wined3d_device_set_base_vertex_index @111
  wined3d_device_set_clip_plane @112
  wined3d_device_set_clip_status @113
  wined3d_device_set_compute_shader @114
  wined3d_device_set_cs_cb @115
  wined3d_device_set_cs_resource_view @116
  wined3d_device_set_cs_sampler @117
  wined3d_device_set_cs_uav @118
  wined3d_device_set_cursor_position @119
  wined3d_device_set_cursor_properties @120
  wined3d_device_set_depth_stencil_view @121
  wined3d_device_set_dialog_box_mode @122
  wined3d_device_set_gamma_ramp @123
  wined3d_device_set_geometry_shader @124
  wined3d_device_set_gs_cb @125
  wined3d_device_set_gs_resource_view @126
  wined3d_device_set_gs_sampler @127
  wined3d_device_set_index_buffer @128
  wined3d_device_set_light @129
  wined3d_device_set_light_enable @130
  wined3d_device_set_material @131
  wined3d_device_set_multithreaded @132
  wined3d_device_set_npatch_mode @133
  wined3d_device_set_pixel_shader @134
  wined3d_device_set_predication @135
  wined3d_device_set_primitive_type @136
  wined3d_device_set_ps_cb @137
  wined3d_device_set_ps_consts_b @138
  wined3d_device_set_ps_consts_f @139
  wined3d_device_set_ps_consts_i @140
  wined3d_device_set_ps_resource_view @141
  wined3d_device_set_ps_sampler @142
  wined3d_device_set_rasterizer_state @143
  wined3d_device_set_render_state @144
  wined3d_device_set_rendertarget_view @145
  wined3d_device_set_sampler_state @146
  wined3d_device_set_scissor_rect @147
  wined3d_device_set_software_vertex_processing @148
  wined3d_device_set_stream_output @149
  wined3d_device_set_stream_source @150
  wined3d_device_set_stream_source_freq @151
  wined3d_device_set_texture @152
  wined3d_device_set_texture_stage_state @153
  wined3d_device_set_transform @154
  wined3d_device_set_unordered_access_view @155
  wined3d_device_set_vertex_declaration @156
  wined3d_device_set_vertex_shader @157
  wined3d_device_set_viewport @158
  wined3d_device_set_vs_cb @159
  wined3d_device_set_vs_consts_b @160
  wined3d_device_set_vs_consts_f @161
  wined3d_device_set_vs_consts_i @162
  wined3d_device_set_vs_resource_view @163
  wined3d_device_set_vs_sampler @164
  wined3d_device_setup_fullscreen_window @165
  wined3d_device_show_cursor @166
  wined3d_device_uninit_3d @167
  wined3d_device_uninit_gdi @168
  wined3d_device_update_sub_resource @169
  wined3d_device_update_texture @170
  wined3d_device_validate_device @171
  wined3d_palette_create @172
  wined3d_palette_decref @173
  wined3d_palette_get_entries @174
  wined3d_palette_apply_to_dc @175
  wined3d_palette_incref @176
  wined3d_palette_set_entries @177
  wined3d_query_create @178
  wined3d_query_decref @179
  wined3d_query_get_data @180
  wined3d_query_get_data_size @181
  wined3d_query_get_parent @182
  wined3d_query_get_type @183
  wined3d_query_incref @184
  wined3d_query_issue @185
  wined3d_rasterizer_state_create @186
  wined3d_rasterizer_state_decref @187
  wined3d_rasterizer_state_incref @188
  wined3d_resource_get_desc @189
  wined3d_resource_get_parent @190
  wined3d_resource_get_priority @191
  wined3d_resource_map @192
  wined3d_resource_preload @193
  wined3d_resource_set_parent @194
  wined3d_resource_set_priority @195
  wined3d_resource_unmap @196
  wined3d_rendertarget_view_create @197
  wined3d_rendertarget_view_create_from_sub_resource @198
  wined3d_rendertarget_view_decref @199
  wined3d_rendertarget_view_get_parent @200
  wined3d_rendertarget_view_get_resource @201
  wined3d_rendertarget_view_get_sub_resource_parent @202
  wined3d_rendertarget_view_incref @203
  wined3d_rendertarget_view_set_parent @204
  wined3d_sampler_create @205
  wined3d_sampler_decref @206
  wined3d_sampler_get_parent @207
  wined3d_sampler_incref @208
  wined3d_shader_create_cs @209
  wined3d_shader_create_ds @210
  wined3d_shader_create_gs @211
  wined3d_shader_create_hs @212
  wined3d_shader_create_ps @213
  wined3d_shader_create_vs @214
  wined3d_shader_decref @215
  wined3d_shader_get_byte_code @216
  wined3d_shader_get_parent @217
  wined3d_shader_incref @218
  wined3d_shader_set_local_constants_float @219
  wined3d_shader_resource_view_create @220
  wined3d_shader_resource_view_decref @221
  wined3d_shader_resource_view_get_parent @222
  wined3d_shader_resource_view_incref @223
  wined3d_stateblock_apply @224
  wined3d_stateblock_capture @225
  wined3d_stateblock_create @226
  wined3d_stateblock_decref @227
  wined3d_stateblock_incref @228
  wined3d_swapchain_create @229
  wined3d_swapchain_decref @230
  wined3d_swapchain_get_back_buffer @231
  wined3d_swapchain_get_device @232
  wined3d_swapchain_get_display_mode @233
  wined3d_swapchain_get_front_buffer_data @234
  wined3d_swapchain_get_gamma_ramp @235
  wined3d_swapchain_get_parent @236
  wined3d_swapchain_get_desc @237
  wined3d_swapchain_get_raster_status @238
  wined3d_swapchain_incref @239
  wined3d_swapchain_present @240
  wined3d_swapchain_resize_buffers @241
  wined3d_swapchain_resize_target @242
  wined3d_swapchain_set_fullscreen @243
  wined3d_swapchain_set_gamma_ramp @244
  wined3d_swapchain_set_palette @245
  wined3d_swapchain_set_window @246
  wined3d_texture_add_dirty_region @247
  wined3d_texture_blt @248
  wined3d_texture_create @249
  wined3d_texture_decref @250
  wined3d_texture_from_resource @251
  wined3d_texture_generate_mipmaps @252
  wined3d_texture_get_autogen_filter_type @253
  wined3d_texture_get_dc @254
  wined3d_texture_get_level_count @255
  wined3d_texture_get_lod @256
  wined3d_texture_get_overlay_position @257
  wined3d_texture_get_parent @258
  wined3d_texture_get_pitch @259
  wined3d_texture_get_resource @260
  wined3d_texture_get_sub_resource_desc @261
  wined3d_texture_get_sub_resource_parent @262
  wined3d_texture_incref @263
  wined3d_texture_release_dc @264
  wined3d_texture_set_autogen_filter_type @265
  wined3d_texture_set_color_key @266
  wined3d_texture_set_lod @267
  wined3d_texture_set_overlay_position @268
  wined3d_texture_set_sub_resource_parent @269
  wined3d_texture_update_desc @270
  wined3d_texture_update_overlay @271
  wined3d_unordered_access_view_create @272
  wined3d_unordered_access_view_decref @273
  wined3d_unordered_access_view_get_parent @274
  wined3d_unordered_access_view_incref @275
  wined3d_vertex_declaration_create @276
  wined3d_vertex_declaration_create_from_fvf @277
  wined3d_vertex_declaration_decref @278
  wined3d_vertex_declaration_get_parent @279
  wined3d_vertex_declaration_incref @280
