OgreSimpleRenderable.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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14 furnished to do so, subject to the following conditions:
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27 */
28 #ifndef __SimpleRenderable_H__
29 #define __SimpleRenderable_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreMovableObject.h"
34 #include "OgreRenderable.h"
35 #include "OgreAxisAlignedBox.h"
36 #include "OgreMaterial.h"
37 #include "OgreHeaderPrefix.h"
38 
39 namespace Ogre {
40 
51  {
52  protected:
54 
57 
60 
63 
66 
69 
70  public:
73 
75  SimpleRenderable(const String& name);
76 
77  virtual void setMaterial( const String& matName );
78  virtual const MaterialPtr& getMaterial(void) const;
79 
80  virtual void setRenderOperation( const RenderOperation& rend );
81  virtual void getRenderOperation(RenderOperation& op);
82 
83  void setWorldTransform( const Matrix4& xform );
84  virtual void getWorldTransforms( Matrix4* xform ) const;
85 
86 
87  virtual void _notifyCurrentCamera(Camera* cam);
88 
89  void setBoundingBox( const AxisAlignedBox& box );
90  virtual const AxisAlignedBox& getBoundingBox(void) const;
91 
92  virtual void _updateRenderQueue(RenderQueue* queue);
94  void visitRenderables(Renderable::Visitor* visitor,
95  bool debugRenderables = false);
96 
97  virtual ~SimpleRenderable();
98 
99 
101  virtual const String& getMovableType(void) const;
102 
104  const LightList& getLights(void) const;
105 
106  };
109 }
110 
111 #include "OgreHeaderSuffix.h"
112 
113 #endif
114 
Abstract class defining the interface all renderable objects must implement.
#define _OgreExport
Definition: OgrePlatform.h:257
Abstract class defining a movable object in a scene.
unsigned int uint
Class to manage the scene object rendering queue.
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
A hashed vector.
Definition: OgreCommon.h:332
Visitor object that can be used to iterate over a collection of Renderable instances abstractly...
_StringBase String
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
static uint msGenNameCount
Static member used to automatically generate names for SimpleRendaerable objects. ...
'New' rendering operation using vertex buffers.
SceneManager * mParentSceneManager
The scene manager for the current frame.
A 3D box aligned with the x/y/z axes.
Manages the organisation and rendering of a 'scene' i.e.
Simple implementation of MovableObject and Renderable for single-part custom objects.
Camera * mCamera
The camera for the current frame.

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jan 2 2017 11:48:42