OgreInstanceBatchHW.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 #ifndef __InstanceBatchHW_H__
29 #define __InstanceBatchHW_H__
30 
31 #include "OgreInstanceBatch.h"
32 
33 namespace Ogre
34 {
62  {
64 
65  void setupVertices( const SubMesh* baseSubMesh );
66  void setupIndices( const SubMesh* baseSubMesh );
67 
68  void removeBlendData();
69  virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
70 
71  size_t updateVertexBuffer( Camera *currentCamera );
72 
73  public:
74  InstanceBatchHW( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
75  size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
76  const String &batchName );
77  virtual ~InstanceBatchHW();
78 
80  size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
81 
83  void buildFrom( const SubMesh *baseSubMesh, const RenderOperation &renderOperation );
84 
89  void _boundsDirty(void);
90 
96  void setStaticAndUpdate( bool bStatic );
97 
98  bool isStatic() const { return mKeepStatic; }
99 
100  //Renderable overloads
101  void getWorldTransforms( Matrix4* xform ) const;
102  unsigned short getNumWorldTransforms(void) const;
103 
106  virtual void _updateRenderQueue( RenderQueue* queue );
107  };
108 }
109 
110 #endif
#define _OgreExport
Definition: OgrePlatform.h:257
bool isStatic() const
Returns true if this batch was set as static.
Class to manage the scene object rendering queue.
Defines a part of a complete mesh.
Definition: OgreSubMesh.h:62
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
_StringBase String
This is the main starting point for the new instancing system.
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived ...
'New' rendering operation using vertex buffers.
vector< unsigned short >::type IndexMap
Definition: OgreMesh.h:108
unsigned short uint16
Definition: OgrePlatform.h:360
This is technique requires true instancing hardware support.

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jan 2 2017 11:48:42