OgreGpuProgramUsage.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 #ifndef __GpuProgramUsage_H__
29 #define __GpuProgramUsage_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreGpuProgram.h"
33 #include "OgreHeaderPrefix.h"
34 
35 namespace Ogre
36 {
37  class Pass;
38 
74  {
75  protected:
80 
83 
86 
87  void recreateParameters();
88 
89  public:
93  GpuProgramUsage(GpuProgramType gptype, Pass* parent);
94 
96  GpuProgramUsage(const GpuProgramUsage& rhs, Pass* newparent);
97 
98  ~GpuProgramUsage();
99 
101  GpuProgramType getType(void) const { return mType; }
102 
113  void setProgramName(const String& name, bool resetParams = true);
120  void setProgram(GpuProgramPtr& prog);
122  const GpuProgramPtr& getProgram() const { return mProgram; }
124  const String& getProgramName(void) const { return mProgram->getName(); }
125 
131  void setParameters(GpuProgramParametersSharedPtr params);
134  GpuProgramParametersSharedPtr getParameters(void);
135 
137  void _load(void);
139  void _unload(void);
140 
141  size_t calculateSize(void) const;
142 
143  // Resource Listener
144  void unloadingComplete(Resource* prog);
145  void loadingComplete(Resource* prog);
146 
147  };
150 }
151 
152 #include "OgreHeaderSuffix.h"
153 
154 #endif
Class defining a single pass of a Technique (of a Material), i.e.
Definition: OgrePass.h:80
#define _OgreExport
Definition: OgrePlatform.h:257
bool mRecreateParams
Whether to recreate parameters next load.
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:79
virtual const String & getName(void) const
Gets resource name.
Definition: OgreResource.h:312
GpuProgramPtr mProgram
The program link.
GpuProgramType getType(void) const
Gets the type of program we're trying to link to.
GpuProgramParametersSharedPtr mParameters
Program parameters.
const GpuProgramPtr & getProgram() const
Gets the program being used.
_StringBase String
GpuProgramType
Enumerates the types of programs which can run on the GPU.
This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit.
const String & getProgramName(void) const
Gets the program being used.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jan 2 2017 11:48:42