#ifndef EFL_CXX_HH
#define EFL_CXX_HH

#ifdef EFL_BETA_API_SUPPORT
#include <efl_canvas.eo.hh>
#include <efl_config.eo.hh>
#include <efl_control.eo.hh>
#include <efl_file.eo.hh>
#include <efl_image_load.eo.hh>
#include <efl_part.eo.hh>
#include <efl_player.eo.hh>
#include <efl_text.eo.hh>
#include <efl_text_properties.eo.hh>
#include <efl_gfx_stack.eo.hh>
#include <efl_gfx_view.eo.hh>
#include <efl_gfx_buffer.eo.hh>
#include <efl_gfx_shape.eo.hh>
#include <efl_gfx_gradient.eo.hh>
#include <efl_gfx_gradient_linear.eo.hh>
#include <efl_gfx_gradient_radial.eo.hh>
#include <efl_gfx_filter.eo.hh>
#include <efl_gfx_size_hint.eo.hh>
#include <efl_model.eo.hh>
#include <efl_animator.eo.hh>
#include <efl_orientation.eo.hh>
#include <efl_flipable.eo.hh>
#include <efl_container.eo.hh>
#include <efl_pack.eo.hh>
#include <efl_pack_layout.eo.hh>
#include <efl_pack_linear.eo.hh>
#include <efl_pack_grid.eo.hh>
#include <efl_vpath.eo.hh>
#include <efl_vpath_manager.eo.hh>
#include <efl_vpath_file.eo.hh>
#include <efl_vpath_core.eo.hh>
#include <efl_vpath_file_core.eo.hh>
#include <efl_ui_spin.eo.hh>
#include <efl_ui_progress.eo.hh>
#include <efl_event.eo.hh>
#include <efl_input_interface.eo.hh>
#include <efl_input_state.eo.hh>
#include <efl_screen.eo.hh>
#include <efl_gfx_fill.eo.hh>
#include <efl_gfx.eo.hh>
#include <efl_image.eo.hh>
#include <efl_image_animated.eo.hh>
#include <efl_input_device.eo.hh>
#endif

#endif

