<map id="Ogre::HardwareBuffer" name="Ogre::HardwareBuffer">
<area shape="rect" id="node3" href="$classOgre_1_1HardwareCounterBuffer.html" title="Specialisation of HardwareBuffer for a counter buffer. " alt="" coords="358,19,573,46"/>
<area shape="rect" id="node5" href="$classOgre_1_1HardwareIndexBuffer.html" title="Specialisation of HardwareBuffer for vertex index buffers, still abstract. " alt="" coords="366,74,565,101"/>
<area shape="rect" id="node7" href="$classOgre_1_1HardwarePixelBuffer.html" title="Specialisation of HardwareBuffer for a pixel buffer. " alt="" coords="368,125,563,151"/>
<area shape="rect" id="node8" href="$classOgre_1_1HardwareUniformBuffer.html" title="Specialisation of HardwareBuffer for a uniform buffer. " alt="" coords="357,175,573,202"/>
<area shape="rect" id="node10" href="$classOgre_1_1HardwareVertexBuffer.html" title="Specialisation of HardwareBuffer for a vertex buffer. " alt="" coords="363,230,568,257"/>
<area shape="rect" id="node2" href="$classOgre_1_1AllocatedObject.html" title="Superclass for all objects that wish to use custom memory allocators when their new / delete operator..." alt="" coords="5,125,99,151"/>
<area shape="rect" id="node4" href="$classOgre_1_1DefaultHardwareCounterBuffer.html" title="Specialisation of HardwareCounterBuffer for emulation. " alt="" coords="623,5,845,47"/>
<area shape="rect" id="node6" href="$classOgre_1_1DefaultHardwareIndexBuffer.html" title="Specialisation of HardwareIndexBuffer for emulation. " alt="" coords="630,71,838,112"/>
<area shape="rect" id="node9" href="$classOgre_1_1DefaultHardwareUniformBuffer.html" title="Specialisation of HardwareUniformBuffer for emulation. " alt="" coords="621,164,847,205"/>
<area shape="rect" id="node11" href="$classOgre_1_1DefaultHardwareVertexBuffer.html" title="Specialisation of HardwareVertexBuffer for emulation. " alt="" coords="627,229,841,271"/>
</map>
