Fluxbox Style Guide (Español)
- Esta es una guia de las distintas etiquetas para editar un fichero theme.cfg
- Este archivo consta de dos partes: la primera explica cada uno de los elementos y la segunda es una lista completa que puede ser pegada en un archivo theme.cfg para que puedas comenzar.
- Esta estructurado para explicar los elementos mas relevantes
Contents
Como trabajan los elementos
Cada elemento se divide en mainobject.subobject.item: valor p.e. toolbar.clock.pixmap: valor
El valor depende del elemento p.e. .pixmap: {archivo}
El elemento pixmaps requiere del valor {fichero} para indicar el archivo de imagen que se usara p.e. toolbar.clock.pixmap: clock.xpm
¡Esto es todo! Lo unico que necesitas saber son las opciones de cada valor. Ahora se explicaran las opciones de cada valor del elemento. La segunda parte contiene la lista entera de elementos con sus valores, así como ejemplos que puedes copiar en un fichero para trabajar con ellos.
{texture type}
pixmap options: requires a filename in *.pixmap
pixmap tiled
non-pixmap options: uses .color to color the objects, use .colorTo for gradients and highlights
flat gradient vertical horizontal diagonal crossdiagonal pipecross elliptic rectangle pyramid
e.g menu.frame: Flat Gradient Vertical
or
raised sunken bevel1 bevel2 gradient vertical horizontal diagonal crossdiagonal pipecross elliptic rectangle pyramid
e.g. menu.title: Raised Bevel1 Gradient Vertical
{color}
Cualquier color en hexadecimal:
#ffffff #000000
p.e menu.title.textColor: #ffffff
cualquier color rgb mostrado en /usr/X11R6/lib/X11/rgb.txt
rgb:4/3/2
p.e menu.title.textColor: rgb:4/3/2
cualquier color
white black
p.e menu.title.textColor: white
{archivo}
el nombre de un fichero de imagen en pixmaps (.xpm o .png), deben de colocarse en la carpeta pixmaps, la cual debe de estar en la misma carpeta que el archivo theme.cfg p.e. menu.title.pixmap: iconbarf.xpm
{entero}
el numero que determinara el ancho/alto de algo en pixels p.e window.title.height: 22
{boleano}
Activara o desactivara algo
true false
p.e .toolbar.shaped: true
{alpha}
la transparencia - debiendo ser un entero entre 0 y 255 donde 0 is invisible/transparente
y 255 es solido/opaco - 150 suele ser el mas usado
p.e .window.alpha: 255
{redondeo}
opcion para redondear las esquinas
TopLeft TopRight BottomLeft BottomRight
p.e .window.roundCorners: TopLeft TopRight
{justificar}
donde se posicionara una imagen o texto
Center Left Right
p.e .window.justify: Center
{bullet}
solo usado en la opcion menu.bullet. solo para temas sin imagenes.
triangle square diamond empty
p.e .menu.bullet: triangle
{string}
only used for the root.command: option. lets you set the path to a wallapaper image and which application to display it
fbsetbg -f wallpaper.png
e.g.root.command: fbsetbg -a mywallpaper.png
{fuente}
la fuente que se usara
font-size
p.e .menu.frame.font: trebuchet-10
estas opciones se pueden combinar como quieras
bold shadow italic
deben de estar separados por dos punto o punto y coma
font-size:bold:shadow:italic
p.e .menu.title.font: trebuchet-10:shadow:bold
Explanation of items that are a little confusing
.colorTo - if you use a gradient setting then the belnd is between .color and .colorTo
.borderWidth - gives a border of {integer} width. 0 will give no border
.bevelwidth - the bevel is between the border and the object e.g. in the menu, menu.bevelWidth increases the space between menu entries
.picColor - sets the color of a default fluxbox image that is added on top of an item e.g. toolbar.button.picColor
.alpha - a transparency setting
Notes for getting started
1. using window.label and window.title with window.bevelWidth
When you use window.label this will overlay window.title. however, if you set window.bevelWidth the window.title will show as a "border" around window.label i.e. window.label floats over window.title This allows some quite simple but cool effects but does restrict window buttons (see below)
2. using toolbar and toolbar.iconbar.*, toolbar.clock, toolbar.workspace, toolbar.button
As with 1. above. toolbar is overlayed by toolbar.iconbar.*, toolbar.clock, toolbar.workspace and toolbar.button. Again setting toolbar.bevelWidth allows all of the these to float over toolbar, giving a border/layer effect
3. using window buttons
If window.bevelWidth is not used then all window.* buttons (close, icon, etc) may be any size but must be square and all have the same dimensions. This allows some very creative button designs and most styles at Fluxmod use this method
However, if window.bevelWidth is used then the buttons are restricted in size by the font used for window.label. Here the best thing to do is choose the font size you want for window.label then make your pixmaps to the correct size. Or, in this case, you could set the window.button options to give a background and allow fluxbox to overlay with the default pixmaps (you can choose the colour with window.button.*.picColor) or create your own to the correct dimensions.
4. using * (wildcards)
structured items
a theme.cfg template, laid out as below, is available for you to download and edit here http://dtw.jiwe.org/share/StyleItems.txt
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/1.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. --------------------------------------------- FluxMOD http://www.fluxmod.dk Style Name: Style Author: Style Date: ---------------------------------------------
La barra de herramientas
opciones generales
toolbar.borderWidth: {entero}
toolbar.borderColor: {color}
toolbar.shaped: {boleano}
toolbar.alpha: {alpha}
toolbar.height: {entero}
Area del reloj
toolbar.clock.font: {fuente}
toolbar.clock.textColor: {color}
toolbar.clock.justify: {justificacion}
toolbar.clock: {textura}
toolbar.clock.pixmap: {archivo}
toolbar.clock.color: {color}
toolbar.clock.colorTo: {color}
toolbar.clock.borderWidth: {entero}
toolbar.clock.borderColor: {color}
The workspace title area
toolbar.workspace.font: {fuente}
toolbar.workspace.textColor: {color}
toolbar.workspace.justify: {justificación}
toolbar.workspace: {textura}
toolbar.workspace.pixmap: {archivo}
toolbar.workspace.color: {color}
toolbar.workspace.colorTo: {color}
toolbar.workspace.borderWidth: {entero}
toolbar.workspace.borderColor: {color}
La barra de iconos
where windows are shown depending on Iconbar Mode which is set by right-clicking on the fluxbox toolbar
toolbar.iconbar.borderWidth: {integer}
toolbar.iconbar.borderColor: {color}
Empty - when no windows are shown as icons
toolbar.iconbar.empty: {texture type}
toolbar.iconbar.empty.pixmap: {filename}
toolbar.iconbar.empty.color: {color}
toolbar.iconbar.empty.colorTo: {color}
Focused window icon
toolbar.iconbar.focused.font: {font}
toolbar.iconbar.focused.textColor: {color}
toolbar.iconbar.focused.justify: {justify}
toolbar.iconbar.focused: {texture type}
toolbar.iconbar.focused.pixmap: {filename}
toolbar.iconbar.focused.color: {color}
toolbar.iconbar.focused.colorTo: {color}
toolbar.iconbar.focused.borderWidth: {integer}
toolbar.iconbar.focused.borderColor: {color}
Unfocused window icon
toolbar.iconbar.unfocused.font: {font}
toolbar.iconbar.unfocused.textColor: {color}
toolbar.iconbar.unfocused.justify: {justify}
toolbar.iconbar.unfocused: {texture type}
toolbar.iconbar.unfocused.pixmap: {filename}
toolbar.iconbar.unfocused.color: {color}
toolbar.iconbar.unfocused.colorTo: {color}
toolbar.iconbar.unfocused.borderWidth: {integer}
toolbar.iconbar.unfocused.borderColor: {color}
The toolbar buttons for prevworkspace, nextworkspace, prevwindow and next window
toolbar.button {texture type}
toolbar.button.pixmap: {filename}
toolbar.button.color: {color}
toolbar.button.colorTo: {color}
toolbar.button.picColor: {color}
toolbar.button.pressed: {texture type}
toolbar.button.pressed.pixmap: {filename}
toolbar.button.pressed.color: {color}
toolbar.button.pressed.colorTo: {color}
toolbar.button.pressed.picColor: {color}
The windows
focus is the currently selected window - unfocus is in the background
general
window.font: {font}
window.justify: {justify}
window.roundCorners: {round}
window.alpha: {alpha}
window.bevelWidth: {integer}
window.borderWidth: {integer}
window.borderColor: {color}
focused and unfocused window
titlebar
the "background" of the window title. This is layered under window.label - see the note in part one
window.title.height: {integer}
window.title.focus: {texture type}
window.title.focus.pixmap: {filename}
window.title.focus.color: {color}
window.title.focus.colorTo: {color}
window.title.unfocus: {texture type}
window.title.unfocus.pixmap: {filename}
window.title.unfocus.color: {color}
window.title.unfocus.colorTo: {color}
label
the text background. This is layered over window.title - see the note in part one
window.label.focus: {texture type}
window.label.focus.pixmap: {filename}
window.label.focus.color: {color}
window.label.focus.colorTo: {color}
window.label.focus.textColor: {color}
window.label.unfocus: {texture type}
window.label.unfocus.pixmap: {filename}
window.label.unfocus.color: {color}
window.label.unfocus.colorTo: {color}
window.label.unfocus.textColor: {color}
handle
the bar along the bottom of the window for resizing vertically
window.handleWidth: {integer}
window.handle.focus: {texture type}
window.handle.focus.pixmap: {filename}
window.handle.focus.color: {color}
window.handle.focus.colorTo: {color}
window.handle.unfocus: {texture type}
window.handle.unfocus.pixmap: {filename}
window.handle.unfocus.color: {color}
window.handle.unfocus.colorTo: {color}
grips
either side of the handle for resizing in horizontally and vertically
window.grip.focus: {texture type}
window.grip.focus.pixmap: {filename}
window.grip.focus.color: {color}
window.grip.focus.colorTo: {color}
window.grip.unfocus: {texture type}
window.grip.unfocus.pixmap: {filename}
window.grip.unfocus.color: {color}
window.grip.unfocus.colorTo: {color}
button
sets the background for the window buttons - not visible if window buttons (below) are used
window.button.focus: {texture type}
window.button.focus.pixmap: {filename}
window.button.focus.color: {color}
window.button.focus.colorTo: {color}
window.button.focus.picColor: {color}
window.button.unfocus: {texture type}
window.button.unfocus.pixmap: {filename}
window.button.unfocus.color: {color}
window.button.unfocus.colorTo: {color}
window.button.unfocus.picColor: {color}
window.button.pressed: {texture type}
window.button.pressed.pixmap: {filename}
window.button.pressed.color: {color}
window.button.pressed.colorTo: {color}
window buttons
close, max and min, shade, stick and stuck
close
window.close.pixmap: {filename}
window.close.unfocus.pixmap: {filename}
window.close.pressed.pixmap: {filename}
max
window.maximize.pixmap: {filename}
window.maximize.unfocus.pixmap: {filename}
window.maximize.pressed.pixmap: {filename}
icon
window.iconify.pixmap: {filename}
window.iconify.unfocus.pixmap: {filename}
window.iconify.pressed.pixmap: {filename}
stick
window.stick.pixmap: {filename}
window.stick.unfocus.pixmap: {filename}
window.stick.pressed.pixmap: {filename}
stuck
window.stuck.pixmap: {filename}
window.stuck.unfocus.pixmap: {filename}
general settings
menu.borderWidth: {integer}
menu.bevelWidth: {integer}
menu.borderColor: {color}
menu.title.font: {font}
menu.title.textColor: {color}
menu.title.justify: {justify}
menu.title: {texture type}
menu.title.pixmap: {filename}
menu.title.color: {color}
menu.title.colorTo: {color}
menu.frame.font: {font}
menu.frame.textColor: {color}
menu.frame.disableColor: {color}
menu.frame.justify: {justify}
menu.frame: {texture type}
menu.frame.pixmap: {filename}
menu.frame.color: {color}
menu.frame.colorTo: {color}
hilite
how the options are highlighted when mouse is over them
menu.hilite.textColor: {color}
menu.hilite: {texture type}
menu.hilite.pixmap: {filename}
menu.hilite.color: {color}
menu.hilite.colorTo: {color}
details
menu.roundCorners: {round}
menu.bullet.position: {justify}
menu.bullet: {bullet}
menu.submenu.pixmap: {filename}
menu.selected.pixmap: {filename}
menu.unselected.pixmap: {filename}
set the wallpaper with an app...
rootCommand: {string}
The slit
settings for the slit - not applicable if slit alpha is set to 0
slit: {texture type}
slit.pixmap: {filename}
slit.color: {color}
slit.colorTo: {color}
slit.borderWidth: {integer}
slit.bevelWidth: {integer}
slit.borderColor: {color}