; File generated automatically from ../wine-staging-nine/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_format_support @7
  wined3d_check_device_multisample_type @8
  wined3d_check_device_type @9
  wined3d_create @10
  wined3d_decref @11
  wined3d_enum_adapter_modes @12
  wined3d_find_closest_matching_adapter_mode @13
  wined3d_get_adapter_count @14
  wined3d_get_adapter_display_mode @15
  wined3d_get_adapter_identifier @16
  wined3d_get_adapter_mode_count @17
  wined3d_get_adapter_raster_status @18
  wined3d_get_device_caps @19
  wined3d_get_output_desc @20
  wined3d_incref @21
  wined3d_register_software_device @22
  wined3d_set_adapter_display_mode @23
  wined3d_buffer_create @24
  wined3d_buffer_create_ib @25
  wined3d_buffer_create_vb @26
  wined3d_buffer_decref @27
  wined3d_buffer_get_parent @28
  wined3d_buffer_get_resource @29
  wined3d_buffer_incref @30
  wined3d_device_acquire_focus_window @31
  wined3d_device_begin_scene @32
  wined3d_device_begin_stateblock @33
  wined3d_device_clear @34
  wined3d_device_clear_rendertarget_view @35
  wined3d_device_copy_resource @36
  wined3d_device_copy_sub_resource_region @37
  wined3d_device_create @38
  wined3d_device_decref @39
  wined3d_device_dispatch_compute @40
  wined3d_device_draw_indexed_primitive @41
  wined3d_device_draw_indexed_primitive_instanced @42
  wined3d_device_draw_primitive @43
  wined3d_device_draw_primitive_instanced @44
  wined3d_device_end_scene @45
  wined3d_device_end_stateblock @46
  wined3d_device_evict_managed_resources @47
  wined3d_device_get_available_texture_mem @48
  wined3d_device_get_base_vertex_index @49
  wined3d_device_get_clip_plane @50
  wined3d_device_get_clip_status @51
  wined3d_device_get_creation_parameters @52
  wined3d_device_get_depth_stencil_view @53
  wined3d_device_get_device_caps @54
  wined3d_device_get_display_mode @55
  wined3d_device_get_gamma_ramp @56
  wined3d_device_get_geometry_shader @57
  wined3d_device_get_gs_cb @58
  wined3d_device_get_gs_resource_view @59
  wined3d_device_get_gs_sampler @60
  wined3d_device_get_index_buffer @61
  wined3d_device_get_light @62
  wined3d_device_get_light_enable @63
  wined3d_device_get_material @64
  wined3d_device_get_npatch_mode @65
  wined3d_device_get_pixel_shader @66
  wined3d_device_get_predication @67
  wined3d_device_get_primitive_type @68
  wined3d_device_get_ps_cb @69
  wined3d_device_get_ps_consts_b @70
  wined3d_device_get_ps_consts_f @71
  wined3d_device_get_ps_consts_i @72
  wined3d_device_get_ps_resource_view @73
  wined3d_device_get_ps_sampler @74
  wined3d_device_get_raster_status @75
  wined3d_device_get_rasterizer_state @76
  wined3d_device_get_render_state @77
  wined3d_device_get_rendertarget_view @78
  wined3d_device_get_sampler_state @79
  wined3d_device_get_scissor_rect @80
  wined3d_device_get_software_vertex_processing @81
  wined3d_device_get_stream_output @82
  wined3d_device_get_stream_source @83
  wined3d_device_get_stream_source_freq @84
  wined3d_device_get_swapchain @85
  wined3d_device_get_swapchain_count @86
  wined3d_device_get_texture @87
  wined3d_device_get_texture_stage_state @88
  wined3d_device_get_transform @89
  wined3d_device_get_vertex_declaration @90
  wined3d_device_get_vertex_shader @91
  wined3d_device_get_viewport @92
  wined3d_device_get_vs_cb @93
  wined3d_device_get_vs_consts_b @94
  wined3d_device_get_vs_consts_f @95
  wined3d_device_get_vs_consts_i @96
  wined3d_device_get_vs_resource_view @97
  wined3d_device_get_vs_sampler @98
  wined3d_device_get_wined3d @99
  wined3d_device_incref @100
  wined3d_device_init_3d @101
  wined3d_device_init_gdi @102
  wined3d_device_multiply_transform @103
  wined3d_device_process_vertices @104
  wined3d_device_release_focus_window @105
  wined3d_device_reset @106
  wined3d_device_restore_fullscreen_window @107
  wined3d_device_set_base_vertex_index @108
  wined3d_device_set_clip_plane @109
  wined3d_device_set_clip_status @110
  wined3d_device_set_compute_shader @111
  wined3d_device_set_cs_cb @112
  wined3d_device_set_cs_uav @113
  wined3d_device_set_cursor_position @114
  wined3d_device_set_cursor_properties @115
  wined3d_device_set_depth_stencil_view @116
  wined3d_device_set_dialog_box_mode @117
  wined3d_device_set_gamma_ramp @118
  wined3d_device_set_geometry_shader @119
  wined3d_device_set_gs_cb @120
  wined3d_device_set_gs_resource_view @121
  wined3d_device_set_gs_sampler @122
  wined3d_device_set_index_buffer @123
  wined3d_device_set_light @124
  wined3d_device_set_light_enable @125
  wined3d_device_set_material @126
  wined3d_device_set_multithreaded @127
  wined3d_device_set_npatch_mode @128
  wined3d_device_set_pixel_shader @129
  wined3d_device_set_predication @130
  wined3d_device_set_primitive_type @131
  wined3d_device_set_ps_cb @132
  wined3d_device_set_ps_consts_b @133
  wined3d_device_set_ps_consts_f @134
  wined3d_device_set_ps_consts_i @135
  wined3d_device_set_ps_resource_view @136
  wined3d_device_set_ps_sampler @137
  wined3d_device_set_rasterizer_state @138
  wined3d_device_set_render_state @139
  wined3d_device_set_rendertarget_view @140
  wined3d_device_set_sampler_state @141
  wined3d_device_set_scissor_rect @142
  wined3d_device_set_software_vertex_processing @143
  wined3d_device_set_stream_output @144
  wined3d_device_set_stream_source @145
  wined3d_device_set_stream_source_freq @146
  wined3d_device_set_texture @147
  wined3d_device_set_texture_stage_state @148
  wined3d_device_set_transform @149
  wined3d_device_set_unordered_access_view @150
  wined3d_device_set_vertex_declaration @151
  wined3d_device_set_vertex_shader @152
  wined3d_device_set_viewport @153
  wined3d_device_set_vs_cb @154
  wined3d_device_set_vs_consts_b @155
  wined3d_device_set_vs_consts_f @156
  wined3d_device_set_vs_consts_i @157
  wined3d_device_set_vs_resource_view @158
  wined3d_device_set_vs_sampler @159
  wined3d_device_setup_fullscreen_window @160
  wined3d_device_show_cursor @161
  wined3d_device_uninit_3d @162
  wined3d_device_uninit_gdi @163
  wined3d_device_update_sub_resource @164
  wined3d_device_update_texture @165
  wined3d_device_validate_device @166
  wined3d_palette_create @167
  wined3d_palette_decref @168
  wined3d_palette_get_entries @169
  wined3d_palette_apply_to_dc @170
  wined3d_palette_incref @171
  wined3d_palette_set_entries @172
  wined3d_query_create @173
  wined3d_query_decref @174
  wined3d_query_get_data @175
  wined3d_query_get_data_size @176
  wined3d_query_get_parent @177
  wined3d_query_get_type @178
  wined3d_query_incref @179
  wined3d_query_issue @180
  wined3d_rasterizer_state_create @181
  wined3d_rasterizer_state_decref @182
  wined3d_rasterizer_state_incref @183
  wined3d_resource_get_desc @184
  wined3d_resource_get_parent @185
  wined3d_resource_get_priority @186
  wined3d_resource_map @187
  wined3d_resource_map_info @188
  wined3d_resource_preload @189
  wined3d_resource_set_parent @190
  wined3d_resource_set_priority @191
  wined3d_resource_unmap @192
  wined3d_rendertarget_view_create @193
  wined3d_rendertarget_view_create_from_sub_resource @194
  wined3d_rendertarget_view_decref @195
  wined3d_rendertarget_view_get_parent @196
  wined3d_rendertarget_view_get_resource @197
  wined3d_rendertarget_view_get_sub_resource_parent @198
  wined3d_rendertarget_view_incref @199
  wined3d_rendertarget_view_set_parent @200
  wined3d_sampler_create @201
  wined3d_sampler_decref @202
  wined3d_sampler_get_parent @203
  wined3d_sampler_incref @204
  wined3d_shader_create_cs @205
  wined3d_shader_create_ds @206
  wined3d_shader_create_gs @207
  wined3d_shader_create_hs @208
  wined3d_shader_create_ps @209
  wined3d_shader_create_vs @210
  wined3d_shader_decref @211
  wined3d_shader_get_byte_code @212
  wined3d_shader_get_parent @213
  wined3d_shader_incref @214
  wined3d_shader_set_local_constants_float @215
  wined3d_shader_resource_view_create @216
  wined3d_shader_resource_view_decref @217
  wined3d_shader_resource_view_get_parent @218
  wined3d_shader_resource_view_incref @219
  wined3d_stateblock_apply @220
  wined3d_stateblock_capture @221
  wined3d_stateblock_create @222
  wined3d_stateblock_decref @223
  wined3d_stateblock_incref @224
  wined3d_strictdrawing_set @225
  wined3d_swapchain_create @226
  wined3d_swapchain_decref @227
  wined3d_swapchain_get_back_buffer @228
  wined3d_swapchain_get_device @229
  wined3d_swapchain_get_display_mode @230
  wined3d_swapchain_get_front_buffer_data @231
  wined3d_swapchain_get_gamma_ramp @232
  wined3d_swapchain_get_parent @233
  wined3d_swapchain_get_desc @234
  wined3d_swapchain_get_raster_status @235
  wined3d_swapchain_incref @236
  wined3d_swapchain_present @237
  wined3d_swapchain_resize_buffers @238
  wined3d_swapchain_resize_target @239
  wined3d_swapchain_set_fullscreen @240
  wined3d_swapchain_set_gamma_ramp @241
  wined3d_swapchain_set_palette @242
  wined3d_swapchain_set_window @243
  wined3d_texture_add_dirty_region @244
  wined3d_texture_blt @245
  wined3d_texture_create @246
  wined3d_texture_decref @247
  wined3d_texture_from_resource @248
  wined3d_texture_generate_mipmaps @249
  wined3d_texture_get_autogen_filter_type @250
  wined3d_texture_get_dc @251
  wined3d_texture_get_level_count @252
  wined3d_texture_get_lod @253
  wined3d_texture_get_overlay_position @254
  wined3d_texture_get_parent @255
  wined3d_texture_get_pitch @256
  wined3d_texture_get_resource @257
  wined3d_texture_get_sub_resource_desc @258
  wined3d_texture_get_sub_resource_parent @259
  wined3d_texture_incref @260
  wined3d_texture_release_dc @261
  wined3d_texture_set_autogen_filter_type @262
  wined3d_texture_set_color_key @263
  wined3d_texture_set_lod @264
  wined3d_texture_set_overlay_position @265
  wined3d_texture_set_sub_resource_parent @266
  wined3d_texture_update_desc @267
  wined3d_texture_update_overlay @268
  wined3d_unordered_access_view_create @269
  wined3d_unordered_access_view_decref @270
  wined3d_unordered_access_view_get_parent @271
  wined3d_unordered_access_view_incref @272
  wined3d_vertex_declaration_create @273
  wined3d_vertex_declaration_create_from_fvf @274
  wined3d_vertex_declaration_decref @275
  wined3d_vertex_declaration_get_parent @276
  wined3d_vertex_declaration_incref @277
  wined3d_dxtn_supported @278
  wined3d_dxt1_decode @279
  wined3d_dxt1_encode @280
  wined3d_dxt3_decode @281
  wined3d_dxt3_encode @282
  wined3d_dxt5_decode @283
  wined3d_dxt5_encode @284
