-- Hoogle documentation, generated by Haddock
-- See Hoogle, http://www.haskell.org/hoogle/


-- | Ungarble output from several threads or commands
--   
--   Lets multiple threads and external processes concurrently output to
--   the console, without it getting all garbled up.
--   
--   Built on top of that is a way of defining multiple output regions,
--   which are automatically laid out on the screen and can be individually
--   updated by concurrent threads. Can be used for progress displays etc.
--   
@package concurrent-output
@version 1.7.9


-- | Concurrent output handling, internals.
--   
--   May change at any time.
module System.Console.Concurrent.Internal
data OutputHandle
OutputHandle :: TMVar Lock -> TMVar OutputBuffer -> TMVar OutputBuffer -> TMVar Integer -> TMVar [Async ()] -> TMVar () -> OutputHandle
[outputLock] :: OutputHandle -> TMVar Lock
[outputBuffer] :: OutputHandle -> TMVar OutputBuffer
[errorBuffer] :: OutputHandle -> TMVar OutputBuffer
[outputThreads] :: OutputHandle -> TMVar Integer
[processWaiters] :: OutputHandle -> TMVar [Async ()]
[waitForProcessLock] :: OutputHandle -> TMVar ()
data Lock
Locked :: Lock

-- | A shared global variable for the OutputHandle.
globalOutputHandle :: OutputHandle

-- | Holds a lock while performing an action. This allows the action to
--   perform its own output to the console, without using functions from
--   this module.
--   
--   While this is running, other threads that try to lockOutput will
--   block. Any calls to <a>outputConcurrent</a> and
--   <a>createProcessConcurrent</a> will not block, but the output will be
--   buffered and displayed only once the action is done.
lockOutput :: (MonadIO m, MonadMask m) => m a -> m a

-- | Blocks until we have the output lock.
takeOutputLock :: IO ()

-- | Tries to take the output lock, without blocking.
tryTakeOutputLock :: IO Bool
withLock :: (TMVar Lock -> STM a) -> IO a
takeOutputLock' :: Bool -> IO Bool

-- | Only safe to call after taking the output lock.
dropOutputLock :: IO ()

-- | Use this around any actions that use <a>outputConcurrent</a> or
--   <a>createProcessConcurrent</a>
--   
--   This is necessary to ensure that buffered concurrent output actually
--   gets displayed before the program exits.
withConcurrentOutput :: (MonadIO m, MonadMask m) => m a -> m a

-- | Blocks until any processes started by <a>createProcessConcurrent</a>
--   have finished, and any buffered output is displayed. Also blocks while
--   <a>lockOutput</a> is is use.
--   
--   <a>withConcurrentOutput</a> calls this at the end, so you do not
--   normally need to use this.
flushConcurrentOutput :: IO ()

-- | Values that can be output.
class Outputable v
toOutput :: Outputable v => v -> Text

-- | Note that using a lazy Text as an Outputable value will buffer it all
--   in memory.

-- | Displays a value to stdout.
--   
--   No newline is appended to the value, so if you want a newline, be sure
--   to include it yourself.
--   
--   Uses locking to ensure that the whole output occurs atomically even
--   when other threads are concurrently generating output.
--   
--   When something else is writing to the console at the same time, this
--   does not block. It buffers the value, so it will be displayed once the
--   other writer is done.
outputConcurrent :: Outputable v => v -> IO ()

-- | Like <a>outputConcurrent</a>, but displays to stderr.
--   
--   (Does not throw an exception.)
errorConcurrent :: Outputable v => v -> IO ()
outputConcurrent' :: Outputable v => StdHandle -> v -> IO ()
newtype ConcurrentProcessHandle
ConcurrentProcessHandle :: ProcessHandle -> ConcurrentProcessHandle
toConcurrentProcessHandle :: (Maybe Handle, Maybe Handle, Maybe Handle, ProcessHandle) -> (Maybe Handle, Maybe Handle, Maybe Handle, ConcurrentProcessHandle)

-- | Use this to wait for processes started with
--   <a>createProcessConcurrent</a> and <a>createProcessForeground</a>, and
--   get their exit status.
--   
--   Note that such processes are actually automatically waited for
--   internally, so not calling this explicitly will not result in zombie
--   processes. This behavior differs from <a>waitForProcess</a>
waitForProcessConcurrent :: ConcurrentProcessHandle -> IO ExitCode
asyncProcessWaiter :: IO () -> IO ()

-- | Wrapper around <a>createProcess</a> that prevents multiple processes
--   that are running concurrently from writing to stdout/stderr at the
--   same time.
--   
--   If the process does not output to stdout or stderr, it's run by
--   createProcess entirely as usual. Only processes that can generate
--   output are handled specially:
--   
--   A process is allowed to write to stdout and stderr in the usual way,
--   assuming it can successfully take the output lock.
--   
--   When the output lock is held (ie, by another concurrent process, or
--   because <a>outputConcurrent</a> is being called at the same time), the
--   process is instead run with its stdout and stderr redirected to a
--   buffer. The buffered output will be displayed as soon as the output
--   lock becomes free.
--   
--   Currently only available on Unix systems, not Windows.
createProcessConcurrent :: CreateProcess -> IO (Maybe Handle, Maybe Handle, Maybe Handle, ConcurrentProcessHandle)

-- | Wrapper around <a>createProcess</a> that makes sure a process is run
--   in the foreground, with direct access to stdout and stderr. Useful
--   when eg, running an interactive process.
createProcessForeground :: CreateProcess -> IO (Maybe Handle, Maybe Handle, Maybe Handle, ConcurrentProcessHandle)
fgProcess :: CreateProcess -> IO (Maybe Handle, Maybe Handle, Maybe Handle, ConcurrentProcessHandle)
bgProcess :: CreateProcess -> IO (Maybe Handle, Maybe Handle, Maybe Handle, ConcurrentProcessHandle)
willOutput :: StdStream -> Bool

-- | Buffered output.
data OutputBuffer
OutputBuffer :: [OutputBufferedActivity] -> OutputBuffer
data StdHandle
StdOut :: StdHandle
StdErr :: StdHandle
toHandle :: StdHandle -> Handle
bufferFor :: StdHandle -> TMVar OutputBuffer
data OutputBufferedActivity
Output :: Text -> OutputBufferedActivity
InTempFile :: FilePath -> Bool -> OutputBufferedActivity
[tempFile] :: OutputBufferedActivity -> FilePath
[endsInNewLine] :: OutputBufferedActivity -> Bool
data AtEnd
AtEnd :: AtEnd
data BufSig
BufSig :: BufSig
setupOutputBuffer :: StdHandle -> Maybe Handle -> IO (StdHandle, MVar OutputBuffer, TMVar BufSig, TMVar AtEnd)
outputDrainer :: Maybe Handle -> MVar OutputBuffer -> TMVar BufSig -> TMVar AtEnd -> IO ()
registerOutputThread :: IO ()
unregisterOutputThread :: IO ()
bufferWriter :: [(StdHandle, MVar OutputBuffer, TMVar BufSig, TMVar AtEnd)] -> IO ()
addOutputBuffer :: OutputBufferedActivity -> OutputBuffer -> IO OutputBuffer

-- | Adds a value to the output buffer for later display.
--   
--   Note that buffering large quantities of data this way will keep it
--   resident in memory until it can be displayed. While
--   <a>outputConcurrent</a> uses temp files if the buffer gets too big,
--   this STM function cannot do so.
bufferOutputSTM :: Outputable v => StdHandle -> v -> STM ()
bufferOutputSTM' :: StdHandle -> OutputBuffer -> STM ()

-- | A STM action that waits for some buffered output to become available,
--   and returns it.
--   
--   The function can select a subset of output when only some is desired;
--   the fst part is returned and the snd is left in the buffer.
--   
--   This will prevent it from being displayed in the usual way, so you'll
--   need to use <a>emitOutputBuffer</a> to display it yourself.
outputBufferWaiterSTM :: (OutputBuffer -> (OutputBuffer, OutputBuffer)) -> STM (StdHandle, OutputBuffer)
waitAnyBuffer :: OutputBuffer -> (OutputBuffer, OutputBuffer)

-- | Use with <a>outputBufferWaiterSTM</a> to make it only return buffered
--   output that ends with a newline. Anything buffered without a newline
--   is left in the buffer.
waitCompleteLines :: OutputBuffer -> (OutputBuffer, OutputBuffer)
endsNewLine :: Text -> Bool

-- | Emits the content of the OutputBuffer to the Handle
--   
--   If you use this, you should use <a>lockOutput</a> to ensure you're the
--   only thread writing to the console.
emitOutputBuffer :: StdHandle -> OutputBuffer -> IO ()
instance GHC.Classes.Eq System.Console.Concurrent.Internal.AtEnd
instance GHC.Classes.Eq System.Console.Concurrent.Internal.OutputBuffer
instance GHC.Classes.Eq System.Console.Concurrent.Internal.OutputBufferedActivity
instance System.Console.Concurrent.Internal.Outputable Data.Text.Internal.Text
instance System.Console.Concurrent.Internal.Outputable Data.Text.Internal.Lazy.Text
instance System.Console.Concurrent.Internal.Outputable GHC.Base.String


-- | Concurrent output handling.
--   
--   <pre>
--   import Control.Concurrent.Async
--   import System.Console.Concurrent
--   
--   main = withConcurrentOutput $
--   	outputConcurrent "washed the car\n"
--   		`concurrently`
--   outputConcurrent "walked the dog\n"
--   	`concurrently`
--   	createProcessConcurrent (proc "ls" [])
--   </pre>
module System.Console.Concurrent

-- | Use this around any actions that use <a>outputConcurrent</a> or
--   <a>createProcessConcurrent</a>
--   
--   This is necessary to ensure that buffered concurrent output actually
--   gets displayed before the program exits.
withConcurrentOutput :: (MonadIO m, MonadMask m) => m a -> m a

-- | Values that can be output.
class Outputable v
toOutput :: Outputable v => v -> Text

-- | Displays a value to stdout.
--   
--   No newline is appended to the value, so if you want a newline, be sure
--   to include it yourself.
--   
--   Uses locking to ensure that the whole output occurs atomically even
--   when other threads are concurrently generating output.
--   
--   When something else is writing to the console at the same time, this
--   does not block. It buffers the value, so it will be displayed once the
--   other writer is done.
outputConcurrent :: Outputable v => v -> IO ()

-- | Like <a>outputConcurrent</a>, but displays to stderr.
--   
--   (Does not throw an exception.)
errorConcurrent :: Outputable v => v -> IO ()
data ConcurrentProcessHandle

-- | Wrapper around <a>createProcess</a> that prevents multiple processes
--   that are running concurrently from writing to stdout/stderr at the
--   same time.
--   
--   If the process does not output to stdout or stderr, it's run by
--   createProcess entirely as usual. Only processes that can generate
--   output are handled specially:
--   
--   A process is allowed to write to stdout and stderr in the usual way,
--   assuming it can successfully take the output lock.
--   
--   When the output lock is held (ie, by another concurrent process, or
--   because <a>outputConcurrent</a> is being called at the same time), the
--   process is instead run with its stdout and stderr redirected to a
--   buffer. The buffered output will be displayed as soon as the output
--   lock becomes free.
--   
--   Currently only available on Unix systems, not Windows.
createProcessConcurrent :: CreateProcess -> IO (Maybe Handle, Maybe Handle, Maybe Handle, ConcurrentProcessHandle)

-- | Use this to wait for processes started with
--   <a>createProcessConcurrent</a> and <a>createProcessForeground</a>, and
--   get their exit status.
--   
--   Note that such processes are actually automatically waited for
--   internally, so not calling this explicitly will not result in zombie
--   processes. This behavior differs from <a>waitForProcess</a>
waitForProcessConcurrent :: ConcurrentProcessHandle -> IO ExitCode

-- | Wrapper around <a>createProcess</a> that makes sure a process is run
--   in the foreground, with direct access to stdout and stderr. Useful
--   when eg, running an interactive process.
createProcessForeground :: CreateProcess -> IO (Maybe Handle, Maybe Handle, Maybe Handle, ConcurrentProcessHandle)

-- | Blocks until any processes started by <a>createProcessConcurrent</a>
--   have finished, and any buffered output is displayed. Also blocks while
--   <a>lockOutput</a> is is use.
--   
--   <a>withConcurrentOutput</a> calls this at the end, so you do not
--   normally need to use this.
flushConcurrentOutput :: IO ()

-- | Holds a lock while performing an action. This allows the action to
--   perform its own output to the console, without using functions from
--   this module.
--   
--   While this is running, other threads that try to lockOutput will
--   block. Any calls to <a>outputConcurrent</a> and
--   <a>createProcessConcurrent</a> will not block, but the output will be
--   buffered and displayed only once the action is done.
lockOutput :: (MonadIO m, MonadMask m) => m a -> m a

-- | Buffered output.
data OutputBuffer
data StdHandle
StdOut :: StdHandle
StdErr :: StdHandle

-- | Adds a value to the output buffer for later display.
--   
--   Note that buffering large quantities of data this way will keep it
--   resident in memory until it can be displayed. While
--   <a>outputConcurrent</a> uses temp files if the buffer gets too big,
--   this STM function cannot do so.
bufferOutputSTM :: Outputable v => StdHandle -> v -> STM ()

-- | A STM action that waits for some buffered output to become available,
--   and returns it.
--   
--   The function can select a subset of output when only some is desired;
--   the fst part is returned and the snd is left in the buffer.
--   
--   This will prevent it from being displayed in the usual way, so you'll
--   need to use <a>emitOutputBuffer</a> to display it yourself.
outputBufferWaiterSTM :: (OutputBuffer -> (OutputBuffer, OutputBuffer)) -> STM (StdHandle, OutputBuffer)
waitAnyBuffer :: OutputBuffer -> (OutputBuffer, OutputBuffer)

-- | Use with <a>outputBufferWaiterSTM</a> to make it only return buffered
--   output that ends with a newline. Anything buffered without a newline
--   is left in the buffer.
waitCompleteLines :: OutputBuffer -> (OutputBuffer, OutputBuffer)

-- | Emits the content of the OutputBuffer to the Handle
--   
--   If you use this, you should use <a>lockOutput</a> to ensure you're the
--   only thread writing to the console.
emitOutputBuffer :: StdHandle -> OutputBuffer -> IO ()


-- | Console regions are displayed near the bottom of the console, and can
--   be updated concurrently by threads. Any other output displayed using
--   <a>outputConcurrent</a> and <a>createProcessConcurrent</a> will scroll
--   up above the open console regions.
--   
--   For example, this program:
--   
--   <pre>
--   import Control.Concurrent.Async
--   import Control.Concurrent
--   import System.Console.Concurrent
--   import System.Console.Regions
--   import System.Process
--   
--   main = displayConsoleRegions $ do
--   	mapConcurrently download [1..5]
--   	`concurrently` mapM_ message [1..10]
--   	`concurrently` createProcessConcurrent (proc "echo" ["hello world"])
--   
--   message :: Int -&gt; IO ()
--   message n = do
--   	threadDelay 500000
--   	outputConcurrent ("Message " ++ show n ++ "\n")
--   
--   download :: Int -&gt; IO ()
--   download n = withConsoleRegion Linear $ \r -&gt; do
--   	setConsoleRegion r basemsg
--   	go n r
--     where
--   	basemsg = "Download " ++ show n
--   go c r
--   	| c &lt; 1 = finishConsoleRegion r (basemsg ++ " done!")
--   		| otherwise = do
--   			threadDelay 1000000
--   			appendConsoleRegion r " ... "
--   			go (c-1) r
--   </pre>
--   
--   Will display like this:
--   
--   <pre>
--   Message 1
--   hello world
--   Message 2
--   Download 1 ...
--   Download 2 ...
--   Download 3 ...
--   </pre>
--   
--   Once the 1st download has finished, and another message has displayed,
--   the console will update like this:
--   
--   <pre>
--   Message 1
--   hello world
--   Message 2
--   Download 1 done!
--   Message 3
--   Download 2 ... ...
--   Download 3 ... ...
--   </pre>
module System.Console.Regions

-- | A handle allowing access to a region of the console.
data ConsoleRegion

-- | Controls how a region is laid out in the console.
--   
--   Here's an annotated example of how the console layout works.
--   
--   <pre>
--   scrolling......
--   scrolling......
--   scrolling......
--   aaaaaa......... -- Linear
--   bbbbbbbbbbbbbbb -- Linear
--   bbb............       (expanded to multiple lines)
--   ccccccccc...... -- Linear
--   ddddeeeefffffff -- [InLine]
--   fffffggggg.....       (expanded to multiple lines)
--   </pre>
data RegionLayout
Linear :: RegionLayout
InLine :: ConsoleRegion -> RegionLayout

-- | Values that can be displayed in a region.
class ToRegionContent v
toRegionContent :: ToRegionContent v => v -> RegionContent
newtype RegionContent
RegionContent :: (STM Text) -> RegionContent

-- | Many actions in this module can be run in either the IO monad or the
--   STM monad. Using STM allows making several changes to the displayed
--   regions atomically, with the display updated a single time.
class LiftRegion m
liftRegion :: LiftRegion m => STM a -> m a

-- | Handles all display for the other functions in this module.
--   
--   Note that this uses <a>lockOutput</a>, so it takes over all output to
--   the console while the passed IO action is running. As well as
--   displaying the console regions, this handles display of anything
--   buffered by <a>outputConcurrent</a> and
--   <a>createProcessConcurrent</a>.
--   
--   When standard output is not an ANSI capable terminal, console regions
--   are not displayed.
displayConsoleRegions :: (MonadIO m, MonadMask m) => m a -> m a

-- | Runs the action with a new console region, closing the region when the
--   action finishes or on exception.
withConsoleRegion :: (MonadIO m, MonadMask m) => RegionLayout -> (ConsoleRegion -> m a) -> m a

-- | Opens a new console region.
openConsoleRegion :: LiftRegion m => RegionLayout -> m ConsoleRegion

-- | Makes a new region, but does not add it to the display.
newConsoleRegion :: (LiftRegion m) => ToRegionContent v => RegionLayout -> v -> m ConsoleRegion

-- | Closes a console region. Once closed, the region is removed from the
--   display.
closeConsoleRegion :: LiftRegion m => ConsoleRegion -> m ()

-- | Sets the value of a console region. This will cause the console to be
--   updated to display the new value.
--   
--   It's fine for the value to be longer than the terminal is wide, or to
--   include newlines ('\n'). Regions expand to multiple lines as
--   necessary.
--   
--   The value can include ANSI SGR escape sequences for changing the
--   colors etc of all or part of a region.
--   
--   Other ANSI escape sequences, especially those doing cursor movement,
--   will mess up the layouts of regions. Caveat emptor.
setConsoleRegion :: (ToRegionContent v, LiftRegion m) => ConsoleRegion -> v -> m ()

-- | Appends a value to the current value of a console region.
--   
--   <pre>
--   appendConsoleRegion progress "." -- add another dot to progress display
--   </pre>
appendConsoleRegion :: (Outputable v, LiftRegion m) => ConsoleRegion -> v -> m ()

-- | Closes the console region, and displays the passed value in the
--   scrolling area above the active console regions. When Nothing is
--   passed, displays the current value of the console region.
finishConsoleRegion :: (Outputable v, LiftRegion m) => ConsoleRegion -> v -> m ()

-- | Gets the current content of a console region.
getConsoleRegion :: LiftRegion m => ConsoleRegion -> m Text

-- | Changes how a console region displays.
--   
--   Each time the region's value changes, the STM action is provided with
--   the current value of the region, and returns the value to display.
--   
--   For example, this will prevent a region from ever displaying more than
--   10 characters wide, and will make it display text reversed:
--   
--   <pre>
--   tuneDisplay myregion $ pure . T.take 10
--   tuneDisplay myregion $ pure . T.reverse
--   </pre>
--   
--   Note that repeated calls to tuneDisplay are cumulative.
--   
--   Normally, the STM action should avoid retrying, as that would block
--   all display updates.
tuneDisplay :: LiftRegion m => ConsoleRegion -> (Text -> STM Text) -> m ()

-- | Gets the width of the console.
--   
--   On Unix, this is automatically updated when the terminal is resized.
--   On Windows, it is only initialized on program start.
consoleWidth :: STM Int

-- | Get the height of the console.
consoleHeight :: STM Int

-- | All the regions that are currently displayed on the screen.
--   
--   The list is ordered from the bottom of the screen up. Reordering it
--   will change the order in which regions are displayed. It's also fine
--   to remove, duplicate, or add new regions to the list.
regionList :: TMVar [ConsoleRegion]
instance GHC.Show.Show System.Console.Regions.LineUpdate
instance GHC.Classes.Eq System.Console.Regions.LineUpdate
instance GHC.Classes.Eq System.Console.Regions.RegionLayout
instance GHC.Classes.Eq System.Console.Regions.ConsoleRegion
instance System.Console.Regions.LiftRegion GHC.Conc.Sync.STM
instance System.Console.Regions.LiftRegion GHC.Types.IO
instance System.Console.Regions.ToRegionContent GHC.Base.String
instance System.Console.Regions.ToRegionContent Data.Text.Internal.Text
instance System.Console.Regions.ToRegionContent Data.Text.Internal.Lazy.Text
instance System.Console.Regions.ToRegionContent (GHC.Conc.Sync.STM Data.Text.Internal.Text)


-- | The functions exported by this module are intended to be drop-in
--   replacements for those from System.Process, when converting a whole
--   program to use System.Console.Concurrent.
module System.Process.Concurrent

-- | Calls <a>createProcessConcurrent</a>
--   
--   You should use the waitForProcess in this module on the resulting
--   ProcessHandle. Using System.Process.waitForProcess instead can have
--   mildly unexpected results.
createProcess :: CreateProcess -> IO (Maybe Handle, Maybe Handle, Maybe Handle, ProcessHandle)

-- | Calls <a>waitForProcessConcurrent</a>
--   
--   You should only use this on a ProcessHandle obtained by calling
--   createProcess from this module. Using this with a ProcessHandle
--   obtained from System.Process.createProcess etc will have extremely
--   unexpected results; it can wait a very long time before returning.
waitForProcess :: ProcessHandle -> IO ExitCode
