; File generated automatically from ../wine-staging/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_format_support @7
  wined3d_check_device_multisample_type @8
  wined3d_check_device_type @9
  wined3d_create @10
  wined3d_decref @11
  wined3d_enum_adapter_modes @12
  wined3d_find_closest_matching_adapter_mode @13
  wined3d_get_adapter_count @14
  wined3d_get_adapter_display_mode @15
  wined3d_get_adapter_identifier @16
  wined3d_get_adapter_mode_count @17
  wined3d_get_adapter_raster_status @18
  wined3d_get_device_caps @19
  wined3d_get_output_desc @20
  wined3d_incref @21
  wined3d_register_software_device @22
  wined3d_set_adapter_display_mode @23
  wined3d_buffer_create @24
  wined3d_buffer_create_ib @25
  wined3d_buffer_create_vb @26
  wined3d_buffer_decref @27
  wined3d_buffer_get_parent @28
  wined3d_buffer_get_resource @29
  wined3d_buffer_incref @30
  wined3d_device_acquire_focus_window @31
  wined3d_device_begin_scene @32
  wined3d_device_begin_stateblock @33
  wined3d_device_clear @34
  wined3d_device_clear_rendertarget_view @35
  wined3d_device_copy_resource @36
  wined3d_device_copy_sub_resource_region @37
  wined3d_device_create @38
  wined3d_device_decref @39
  wined3d_device_draw_indexed_primitive @40
  wined3d_device_draw_indexed_primitive_instanced @41
  wined3d_device_draw_primitive @42
  wined3d_device_draw_primitive_instanced @43
  wined3d_device_end_scene @44
  wined3d_device_end_stateblock @45
  wined3d_device_evict_managed_resources @46
  wined3d_device_get_available_texture_mem @47
  wined3d_device_get_base_vertex_index @48
  wined3d_device_get_clip_plane @49
  wined3d_device_get_clip_status @50
  wined3d_device_get_creation_parameters @51
  wined3d_device_get_depth_stencil_view @52
  wined3d_device_get_device_caps @53
  wined3d_device_get_display_mode @54
  wined3d_device_get_gamma_ramp @55
  wined3d_device_get_geometry_shader @56
  wined3d_device_get_gs_cb @57
  wined3d_device_get_gs_resource_view @58
  wined3d_device_get_gs_sampler @59
  wined3d_device_get_index_buffer @60
  wined3d_device_get_light @61
  wined3d_device_get_light_enable @62
  wined3d_device_get_material @63
  wined3d_device_get_npatch_mode @64
  wined3d_device_get_pixel_shader @65
  wined3d_device_get_predication @66
  wined3d_device_get_primitive_type @67
  wined3d_device_get_ps_cb @68
  wined3d_device_get_ps_consts_b @69
  wined3d_device_get_ps_consts_f @70
  wined3d_device_get_ps_consts_i @71
  wined3d_device_get_ps_resource_view @72
  wined3d_device_get_ps_sampler @73
  wined3d_device_get_raster_status @74
  wined3d_device_get_rasterizer_state @75
  wined3d_device_get_render_state @76
  wined3d_device_get_rendertarget_view @77
  wined3d_device_get_sampler_state @78
  wined3d_device_get_scissor_rect @79
  wined3d_device_get_software_vertex_processing @80
  wined3d_device_get_stream_output @81
  wined3d_device_get_stream_source @82
  wined3d_device_get_stream_source_freq @83
  wined3d_device_get_swapchain @84
  wined3d_device_get_swapchain_count @85
  wined3d_device_get_texture @86
  wined3d_device_get_texture_stage_state @87
  wined3d_device_get_transform @88
  wined3d_device_get_vertex_declaration @89
  wined3d_device_get_vertex_shader @90
  wined3d_device_get_viewport @91
  wined3d_device_get_vs_cb @92
  wined3d_device_get_vs_consts_b @93
  wined3d_device_get_vs_consts_f @94
  wined3d_device_get_vs_consts_i @95
  wined3d_device_get_vs_resource_view @96
  wined3d_device_get_vs_sampler @97
  wined3d_device_get_wined3d @98
  wined3d_device_incref @99
  wined3d_device_init_3d @100
  wined3d_device_init_gdi @101
  wined3d_device_multiply_transform @102
  wined3d_device_process_vertices @103
  wined3d_device_release_focus_window @104
  wined3d_device_reset @105
  wined3d_device_restore_fullscreen_window @106
  wined3d_device_set_base_vertex_index @107
  wined3d_device_set_clip_plane @108
  wined3d_device_set_clip_status @109
  wined3d_device_set_cursor_position @110
  wined3d_device_set_cursor_properties @111
  wined3d_device_set_depth_stencil_view @112
  wined3d_device_set_dialog_box_mode @113
  wined3d_device_set_gamma_ramp @114
  wined3d_device_set_geometry_shader @115
  wined3d_device_set_gs_cb @116
  wined3d_device_set_gs_resource_view @117
  wined3d_device_set_gs_sampler @118
  wined3d_device_set_index_buffer @119
  wined3d_device_set_light @120
  wined3d_device_set_light_enable @121
  wined3d_device_set_material @122
  wined3d_device_set_multithreaded @123
  wined3d_device_set_npatch_mode @124
  wined3d_device_set_pixel_shader @125
  wined3d_device_set_predication @126
  wined3d_device_set_primitive_type @127
  wined3d_device_set_ps_cb @128
  wined3d_device_set_ps_consts_b @129
  wined3d_device_set_ps_consts_f @130
  wined3d_device_set_ps_consts_i @131
  wined3d_device_set_ps_resource_view @132
  wined3d_device_set_ps_sampler @133
  wined3d_device_set_rasterizer_state @134
  wined3d_device_set_render_state @135
  wined3d_device_set_rendertarget_view @136
  wined3d_device_set_sampler_state @137
  wined3d_device_set_scissor_rect @138
  wined3d_device_set_software_vertex_processing @139
  wined3d_device_set_stream_output @140
  wined3d_device_set_stream_source @141
  wined3d_device_set_stream_source_freq @142
  wined3d_device_set_texture @143
  wined3d_device_set_texture_stage_state @144
  wined3d_device_set_transform @145
  wined3d_device_set_unordered_access_view @146
  wined3d_device_set_vertex_declaration @147
  wined3d_device_set_vertex_shader @148
  wined3d_device_set_viewport @149
  wined3d_device_set_vs_cb @150
  wined3d_device_set_vs_consts_b @151
  wined3d_device_set_vs_consts_f @152
  wined3d_device_set_vs_consts_i @153
  wined3d_device_set_vs_resource_view @154
  wined3d_device_set_vs_sampler @155
  wined3d_device_setup_fullscreen_window @156
  wined3d_device_show_cursor @157
  wined3d_device_uninit_3d @158
  wined3d_device_uninit_gdi @159
  wined3d_device_update_sub_resource @160
  wined3d_device_update_texture @161
  wined3d_device_validate_device @162
  wined3d_palette_create @163
  wined3d_palette_decref @164
  wined3d_palette_get_entries @165
  wined3d_palette_apply_to_dc @166
  wined3d_palette_incref @167
  wined3d_palette_set_entries @168
  wined3d_query_create @169
  wined3d_query_decref @170
  wined3d_query_get_data @171
  wined3d_query_get_data_size @172
  wined3d_query_get_parent @173
  wined3d_query_get_type @174
  wined3d_query_incref @175
  wined3d_query_issue @176
  wined3d_rasterizer_state_create @177
  wined3d_rasterizer_state_decref @178
  wined3d_rasterizer_state_incref @179
  wined3d_resource_get_desc @180
  wined3d_resource_get_parent @181
  wined3d_resource_get_priority @182
  wined3d_resource_map @183
  wined3d_resource_map_info @184
  wined3d_resource_preload @185
  wined3d_resource_set_parent @186
  wined3d_resource_set_priority @187
  wined3d_resource_unmap @188
  wined3d_rendertarget_view_create @189
  wined3d_rendertarget_view_create_from_sub_resource @190
  wined3d_rendertarget_view_decref @191
  wined3d_rendertarget_view_get_parent @192
  wined3d_rendertarget_view_get_resource @193
  wined3d_rendertarget_view_get_sub_resource_parent @194
  wined3d_rendertarget_view_incref @195
  wined3d_rendertarget_view_set_parent @196
  wined3d_sampler_create @197
  wined3d_sampler_decref @198
  wined3d_sampler_get_parent @199
  wined3d_sampler_incref @200
  wined3d_shader_create_cs @201
  wined3d_shader_create_ds @202
  wined3d_shader_create_gs @203
  wined3d_shader_create_hs @204
  wined3d_shader_create_ps @205
  wined3d_shader_create_vs @206
  wined3d_shader_decref @207
  wined3d_shader_get_byte_code @208
  wined3d_shader_get_parent @209
  wined3d_shader_incref @210
  wined3d_shader_set_local_constants_float @211
  wined3d_shader_resource_view_create @212
  wined3d_shader_resource_view_decref @213
  wined3d_shader_resource_view_get_parent @214
  wined3d_shader_resource_view_incref @215
  wined3d_stateblock_apply @216
  wined3d_stateblock_capture @217
  wined3d_stateblock_create @218
  wined3d_stateblock_decref @219
  wined3d_stateblock_incref @220
  wined3d_strictdrawing_set @221
  wined3d_swapchain_create @222
  wined3d_swapchain_decref @223
  wined3d_swapchain_get_back_buffer @224
  wined3d_swapchain_get_device @225
  wined3d_swapchain_get_display_mode @226
  wined3d_swapchain_get_front_buffer_data @227
  wined3d_swapchain_get_gamma_ramp @228
  wined3d_swapchain_get_parent @229
  wined3d_swapchain_get_desc @230
  wined3d_swapchain_get_raster_status @231
  wined3d_swapchain_incref @232
  wined3d_swapchain_present @233
  wined3d_swapchain_resize_buffers @234
  wined3d_swapchain_resize_target @235
  wined3d_swapchain_set_fullscreen @236
  wined3d_swapchain_set_gamma_ramp @237
  wined3d_swapchain_set_palette @238
  wined3d_swapchain_set_window @239
  wined3d_texture_add_dirty_region @240
  wined3d_texture_blt @241
  wined3d_texture_create @242
  wined3d_texture_decref @243
  wined3d_texture_from_resource @244
  wined3d_texture_generate_mipmaps @245
  wined3d_texture_get_autogen_filter_type @246
  wined3d_texture_get_dc @247
  wined3d_texture_get_level_count @248
  wined3d_texture_get_lod @249
  wined3d_texture_get_overlay_position @250
  wined3d_texture_get_parent @251
  wined3d_texture_get_pitch @252
  wined3d_texture_get_resource @253
  wined3d_texture_get_sub_resource_desc @254
  wined3d_texture_get_sub_resource_parent @255
  wined3d_texture_incref @256
  wined3d_texture_release_dc @257
  wined3d_texture_set_autogen_filter_type @258
  wined3d_texture_set_color_key @259
  wined3d_texture_set_lod @260
  wined3d_texture_set_overlay_position @261
  wined3d_texture_set_sub_resource_parent @262
  wined3d_texture_update_desc @263
  wined3d_texture_update_overlay @264
  wined3d_unordered_access_view_create @265
  wined3d_unordered_access_view_decref @266
  wined3d_unordered_access_view_get_parent @267
  wined3d_unordered_access_view_incref @268
  wined3d_vertex_declaration_create @269
  wined3d_vertex_declaration_create_from_fvf @270
  wined3d_vertex_declaration_decref @271
  wined3d_vertex_declaration_get_parent @272
  wined3d_vertex_declaration_incref @273
  wined3d_dxtn_supported @274
  wined3d_dxt1_decode @275
  wined3d_dxt1_encode @276
  wined3d_dxt3_decode @277
  wined3d_dxt3_encode @278
  wined3d_dxt5_decode @279
  wined3d_dxt5_encode @280
