Concrete vertex buffer class for Cuda subvision.
More...
#include <cudaVertexBuffer.h>
Concrete vertex buffer class for Cuda subvision.
CudaVertexBuffer implements CudaVertexBufferInterface. An instance of this buffer class can be passed to CudaEvaluator
Definition at line 42 of file cudaVertexBuffer.h.
§ ~CudaVertexBuffer()
§ CudaVertexBuffer()
§ allocate()
Allocates Cuda memory for this buffer. Returns true if success.
§ BindCudaBuffer()
float* BindCudaBuffer |
( |
| ) |
|
§ Create()
static CudaVertexBuffer* Create |
( |
int |
numElements, |
|
|
int |
numVertices, |
|
|
void * |
deviceContext = NULL |
|
) |
| |
|
static |
Creator. Returns NULL if error.
§ GetNumElements()
int GetNumElements |
( |
| ) |
const |
Returns how many elements defined in this vertex buffer.
§ GetNumVertices()
int GetNumVertices |
( |
| ) |
const |
Returns how many vertices allocated in this vertex buffer.
§ UpdateData()
void UpdateData |
( |
const float * |
src, |
|
|
int |
startVertex, |
|
|
int |
numVertices, |
|
|
void * |
deviceContext = NULL |
|
) |
| |
This method is meant to be used in client code in order to provide coarse vertices data to Osd.
The documentation for this class was generated from the following file: