package gnu.classpath.examples.CORBA.swing.x5;
class _Player_Stub {
  int _type_ids;
  int serialVersionUID;
}
class _PlayerImpl_Tie {
  int _type_ids;
  int target;
}
class _GameManager_Stub {
  int _type_ids;
  int serialVersionUID;
}
class _GameManagerImpl_Tie {
  int _type_ids;
  int target;
}
class X5Server {
}
class State {
  int ERROR;
  int I_HAVE_LOST;
  int I_HAVE_WON;
  int I_WAIT_FOR_YOUR_MOVE;
  int I_THINK;
  int QUEUED;
  int DISCONNECTED;
}
class PlayingDesk {
  int endOfGame;
  int hints;
  int blacks;
  int reds;
  int R;
  int W;
  int ok;
  int ior;
  int orb;
  int manager;
  int player;
  int frame;
  int HINT;
  int BLACK;
  int RED;
  int serialVersionUID;
}
class PlayerImpl {
  int partner;
  int state;
  int desk;
}
class Player {
}
class OrbStarter {
  int WRITE_URL_TO_FILE;
  int USED_PORT_RANGE;
  int MANAGER_NAMER_PORT;
}
class IorReader {
}
class GameManagerImpl {
  int queuedPlayer;
  int ok;
  int orb;
  int ior;
}
class GameManager {
}
class Demo {
}
class ClientFrame {
  int bPaste;
  int bChat;
  int lbState;
  int bReset;
  int bExit;
  int bConnect;
  int bLeave;
  int layButtons;
  int pnButtons;
  int lbC1;
  int lbC2;
  int lbC3;
  int layChat;
  int pnChat;
  int taUrl;
  int layBottom;
  int pnBottom;
  int mior;
  int scroll;
  int desk;
  int serialVersionUID;
  int DESK_SIZE;
}
class ChatConstants {
  int colors;
  int GAME_SERVER;
  int REMOTE_PLAYER;
  int SELF;
  int SYSTEM;
}
class CanvasWorld {
  int hints;
  int blacks;
  int reds;
  int R;
  int W;
  int mouse;
  int message;
  int HINT;
  int BLACK;
  int RED;
  int serialVersionUID;
}
