# Nonfree applications package guidelines

This article or section needs expansion.

Reason: cover about encrypting archives, symlinking etc. (Discuss in Talk:Nonfree applications package guidelines#)

For many applications (most of which are Windows ones) there are neither sources nor tarballs available. Many of such applications can not be freely distributed because of license restrictions and/or lack of legal ways to obtain installer for no fee. Such software obviously can not be included into the official repositories but due to nature of AUR it is still possible to privately build packages for it, manageable with pacman.

Note: All information here is package-agnostic, for information specific to the most typical nonfree software see Wine PKGBUILD guidelines.

## Rationale

There are multiple reasons for packaging even non-packageable software:

- Simplification of installation/removal process

  This is applicable even to the simplest of apps, which consist of a single script to be installed into `/usr/bin`. Instead of issuing:

      $ chmod +x filename

      # cp filename /usr/bin/

  you can type just

      # makepkg -i

  Most non-free applications are obviously much more complicated, but the burden of downloading an archive/installer from a homepage (often full of advertising), unpacking/decrypting it, hand-writing stereotypical launcher scripts and doing other similar tasks can be effectively lightened by a well-written packaging script.

- Utilizing pacman capabilities

  The ability to track state, perform automatic updates of any installed piece of software, determine ownership of every single file, and store compressed packages in a well-organized cache is what makes GNU/Linux distributions so powerful.

- Sharing code and knowledge

  It is simpler to apply tweaks, fix bugs and seek/provide help in a single public place like AUR versus submitting patches to proprietary developers who may have ceased support or asking vague questions on general purpose forums.

## Common rules

### Avoid nonfree software when possible

Yes, it's better to leave this guide and spend some time searching (or maybe even creating) alternatives to an application you wanted to package because:

1. Packaging nonfree software is often messy and often against The Arch Way
2. It is better to support software that is owned by us all than software that is owned by a company
3. It is better to support software that is actively maintained
4. It is better to support software that can be fixed if just one person out of millions cares enough

### Use open source variants where possible

Many commercial games (some are listed in this Wiki) have open source engines and many old games can be played with emulators such as ScummVM. Using open source engines together with the original game assets gives users access to bug fixes and eliminates several issues caused by binary packages.

### Keep it simple

If the packaging of some program requires more effort and hacks than buying and using the original version - do the simplest thing, it is Arch!

## Package naming

Before choosing a name on your own, search in AUR for existing versions of the software you want to package. Try to use established naming conversion (e.g. do not create something like gish-hbAUR[broken link: archived in aur-mirror] when there are already aquaria-hibAUR, penumbra-overture-hibAUR and uplink-hibAUR). Use suffix `-bin` always unless you are sure there will never be a source-based package—its creator would have to ask you (or in worst case TUs) to orphan existing package for him and you both will end up with PKGBUILDs cluttered with additional `replaces` and `conflicts`.

## File placement

Again, analyze existing packages (if present) and decide whether or not you want to conflict with them. Do not place things under `/opt` unless you want to use some ugly hacks like giving ownership `root:games` to the package directory (so users in group `games` running the game can write files in the game's own folder).

## Missing files

For most commercial games there is no way to (legally) download game files, which is the preferable way to get them for normal packages. Even when it is possible to download files after providing a password (like with all Humble Indie Bundle games) asking user for this password and downloading somewhere in `build` function is not recommended for a variety of reasons (for example, the user may have no Internet access but have all files downloaded and stored locally). The following options should be considered:

- There is only one way to obtain files

  - Software is distributed in archive/installer
  Add the required file to `sources` array:

      sources=(... "originalname::file://originalname")

  This way the link to file in AUR web interface will look different from names of files included in source tarball.
  Add following comment on package page:

      Need archive/installer to work.

  and explain the details in PKGBUILD source.

  - Software is distributed on compact-disk
  Add installer script and `.install` file to package contents, like in package tsukihime-enAUR[broken link: archived in aur-mirror].

- There are several ways to obtain files

Copying files from disk / downloading from Net / getting from archive during `build` phase may look like a good idea but it is not recommended because it limits the user's possibilities and makes package installation interactive (which is generally discouraged and just annoying). Again, a good installer script and `.install` file can work instead.

Few examples of various strategies for obtaining files required for package:

- worldofgooAUR – dependency on user-provided file
- umineko-enAUR[broken link: archived in aur-mirror] – combining files from freely available patch and user-provided compact-disk
- worldofgoo-demoAUR[broken link: archived in aur-mirror] – autonomic fetching installer during build phase
- ut2004-anthologyAUR[broken link: archived in aur-mirror] – searching for disk via mountpoints

## Advanced topics

### Custom DLAGENTS

Some software authors aggressively protect their software from automatic downloading: ban certain "User-Agent" strings, create temporary links to files etc. You can still conveniently download this files by using `DLAGENTS` variable in PKGBUILD (see `man makepkg.conf`). This is used by some packages in official repositories, for example ttf-baekmuk.

Following one-liner disguises curl as the most popular browser among novice computer users:

    DLAGENTS=("http::/usr/bin/curl -A 'Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1)' -fLC - --retry 3 --retry-delay 3 -o %o %u")

And following allows to extract temporary link to file from download page:

    DLAGENTS=("http::/usr/bin/wget -r -np -nd -H %u")

### Unpacking

Many proprietary programs are shipped in nasty installers which sometimes do not even run in Wine. Following tools may be of some help:

- unzip and unrar unpack executable SFX archives, based on this formats
- cabextract can unpack most `.cab` files (including ones with `.exe` extension)
- unshield can extract CAB files from InstallShield installers
- p7zip unpacks not only many archive formats but also NSIS-based `.exe` installers
  - it even can extract single sections from common PE (`.exe` & `.dll`) files!
- upx is sometimes used to encrypt above-listed executables and can be used for decryption as well
- innoextractAUR can unpack `.exe` installers created with Inno Setup (used for example by GOG.com games)

In order to determine exact type of file run `file file_of_unknown_type`.

### Getting icons for .desktop files

Proprietary software often have no separate icon files, so there is nothing to use in .desktop file creation. Happily `.ico` files can be easily extracted from executables with programs from icoutils package. You can even do it on fly during `build` phase (example can be found in sugarsdelightAUR[broken link: archived in aur-mirror]).

Category:

- Package development

Hidden categories:

- Pages or sections flagged with Template:Expansion
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