A LODBucket is a collection of smaller buckets with the same LOD.
More...
#include <OgreInstancedGeometry.h>
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| LODBucket (BatchInstance *parent, unsigned short lod, Real lodValue) |
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virtual | ~LODBucket () |
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void | addRenderables (RenderQueue *queue, uint8 group, Real lodValue) |
| Add children to the render queue. More...
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void | assign (QueuedSubMesh *qsm, ushort atLod) |
| Assign a queued submesh to this bucket, using specified mesh LOD. More...
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void | build () |
| Build. More...
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void | dump (std::ofstream &of) const |
| Dump contents for diagnostics. More...
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ushort | getLod (void) const |
| Get the LOD index. More...
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Real | getLodValue (void) const |
| Get the LOD value. More...
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MaterialIterator | getMaterialIterator (void) |
| Get an iterator over the materials in this LOD. More...
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BatchInstance * | getParent (void) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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void | updateContainers (MaterialBucket *bucket, String &name) |
| fill the map More...
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void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
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A LODBucket is a collection of smaller buckets with the same LOD.
Definition at line 384 of file OgreInstancedGeometry.h.
§ MaterialBucketMap
§ MaterialIterator
§ LODBucket()
Ogre::InstancedGeometry::LODBucket::LODBucket |
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BatchInstance * |
parent, |
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unsigned short |
lod, |
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Real |
lodValue |
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) |
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§ ~LODBucket()
virtual Ogre::InstancedGeometry::LODBucket::~LODBucket |
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virtual |
§ addRenderables()
void Ogre::InstancedGeometry::LODBucket::addRenderables |
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RenderQueue * |
queue, |
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uint8 |
group, |
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Real |
lodValue |
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) |
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Add children to the render queue.
§ assign()
Assign a queued submesh to this bucket, using specified mesh LOD.
§ build()
void Ogre::InstancedGeometry::LODBucket::build |
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§ dump()
void Ogre::InstancedGeometry::LODBucket::dump |
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std::ofstream & |
of | ) |
const |
Dump contents for diagnostics.
§ getLod()
ushort Ogre::InstancedGeometry::LODBucket::getLod |
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void |
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const |
§ getLodValue()
Real Ogre::InstancedGeometry::LODBucket::getLodValue |
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void |
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const |
§ getMaterialIterator()
MaterialIterator Ogre::InstancedGeometry::LODBucket::getMaterialIterator |
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void |
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Get an iterator over the materials in this LOD.
§ getParent()
BatchInstance* Ogre::InstancedGeometry::LODBucket::getParent |
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void |
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§ operator delete() [1/3]
§ operator delete() [2/3]
§ operator delete() [3/3]
§ operator delete[]() [1/2]
§ operator delete[]() [2/2]
§ operator new() [1/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inherited |
§ operator new() [2/3]
§ operator new() [3/3]
§ operator new[]() [1/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inherited |
§ operator new[]() [2/2]
§ updateContainers()
void Ogre::InstancedGeometry::LODBucket::updateContainers |
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MaterialBucket * |
bucket, |
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String & |
name |
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) |
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§ visitRenderables()
void Ogre::InstancedGeometry::LODBucket::visitRenderables |
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Renderable::Visitor * |
visitor, |
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bool |
debugRenderables |
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) |
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§ mLod
unsigned short Ogre::InstancedGeometry::LODBucket::mLod |
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protected |
§ mLodValue
Real Ogre::InstancedGeometry::LODBucket::mLodValue |
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protected |
§ mMaterialBucketMap
§ mParent
§ mQueuedGeometryList
The documentation for this class was generated from the following file: