28 #ifndef __AutoParamDataSource_H_ 29 #define __AutoParamDataSource_H_ 41 struct VisibleObjectsBoundsInfo;
63 const Light& getLight(
size_t index)
const;
132 virtual void setCurrentRenderable(
const Renderable* rend);
134 virtual void setWorldMatrices(
const Matrix4* m,
size_t count);
136 virtual void setCurrentCamera(
const Camera* cam,
bool useCameraRelative);
138 virtual void setCurrentLightList(
const LightList* ll);
140 virtual void setTextureProjector(
const Frustum* frust,
size_t index);
142 virtual void setCurrentRenderTarget(
const RenderTarget* target);
144 virtual void setCurrentViewport(
const Viewport* viewport);
146 virtual void setShadowDirLightExtrusionDistance(
Real dist);
150 virtual void setCurrentSceneManager(
const SceneManager* sm);
152 virtual void setCurrentPass(
const Pass* pass);
156 virtual const Matrix4& getWorldMatrix(
void)
const;
157 virtual const Matrix4* getWorldMatrixArray(
void)
const;
158 virtual size_t getWorldMatrixCount(
void)
const;
159 virtual const Matrix4& getViewMatrix(
void)
const;
160 virtual const Matrix4& getViewProjectionMatrix(
void)
const;
161 virtual const Matrix4& getProjectionMatrix(
void)
const;
162 virtual const Matrix4& getWorldViewProjMatrix(
void)
const;
163 virtual const Matrix4& getWorldViewMatrix(
void)
const;
164 virtual const Matrix4& getInverseWorldMatrix(
void)
const;
165 virtual const Matrix4& getInverseWorldViewMatrix(
void)
const;
166 virtual const Matrix4& getInverseViewMatrix(
void)
const;
167 virtual const Matrix4& getInverseTransposeWorldMatrix(
void)
const;
168 virtual const Matrix4& getInverseTransposeWorldViewMatrix(
void)
const;
169 virtual const Vector4& getCameraPosition(
void)
const;
170 virtual const Vector4& getCameraPositionObjectSpace(
void)
const;
171 virtual const Vector4& getLodCameraPosition(
void)
const;
172 virtual const Vector4& getLodCameraPositionObjectSpace(
void)
const;
175 virtual float getLightNumber(
size_t index)
const;
176 virtual float getLightCount()
const;
177 virtual float getLightCastsShadows(
size_t index)
const;
178 virtual const ColourValue& getLightDiffuseColour(
size_t index)
const;
179 virtual const ColourValue& getLightSpecularColour(
size_t index)
const;
180 virtual const ColourValue getLightDiffuseColourWithPower(
size_t index)
const;
181 virtual const ColourValue getLightSpecularColourWithPower(
size_t index)
const;
182 virtual const Vector3& getLightPosition(
size_t index)
const;
183 virtual Vector4 getLightAs4DVector(
size_t index)
const;
184 virtual const Vector3& getLightDirection(
size_t index)
const;
185 virtual Real getLightPowerScale(
size_t index)
const;
186 virtual Vector4 getLightAttenuation(
size_t index)
const;
187 virtual Vector4 getSpotlightParams(
size_t index)
const;
188 virtual void setAmbientLightColour(
const ColourValue& ambient);
189 virtual const ColourValue& getAmbientLightColour(
void)
const;
190 virtual const ColourValue& getSurfaceAmbientColour(
void)
const;
191 virtual const ColourValue& getSurfaceDiffuseColour(
void)
const;
192 virtual const ColourValue& getSurfaceSpecularColour(
void)
const;
193 virtual const ColourValue& getSurfaceEmissiveColour(
void)
const;
194 virtual Real getSurfaceShininess(
void)
const;
195 virtual Real getSurfaceAlphaRejectionValue(
void)
const;
196 virtual ColourValue getDerivedAmbientLightColour(
void)
const;
197 virtual ColourValue getDerivedSceneColour(
void)
const;
199 virtual const ColourValue& getFogColour(
void)
const;
200 virtual const Vector4& getFogParams(
void)
const;
201 virtual const Matrix4& getTextureViewProjMatrix(
size_t index)
const;
202 virtual const Matrix4& getTextureWorldViewProjMatrix(
size_t index)
const;
203 virtual const Matrix4& getSpotlightViewProjMatrix(
size_t index)
const;
204 virtual const Matrix4& getSpotlightWorldViewProjMatrix(
size_t index)
const;
205 virtual const Matrix4& getTextureTransformMatrix(
size_t index)
const;
206 virtual const RenderTarget* getCurrentRenderTarget(
void)
const;
207 virtual const Renderable* getCurrentRenderable(
void)
const;
208 virtual const Pass* getCurrentPass(
void)
const;
209 virtual Vector4 getTextureSize(
size_t index)
const;
210 virtual Vector4 getInverseTextureSize(
size_t index)
const;
211 virtual Vector4 getPackedTextureSize(
size_t index)
const;
212 virtual Real getShadowExtrusionDistance(
void)
const;
213 virtual const Vector4& getSceneDepthRange()
const;
214 virtual const Vector4& getShadowSceneDepthRange(
size_t index)
const;
215 virtual const ColourValue& getShadowColour()
const;
216 virtual Matrix4 getInverseViewProjMatrix(
void)
const;
217 virtual Matrix4 getInverseTransposeViewProjMatrix()
const;
218 virtual Matrix4 getTransposeViewProjMatrix()
const;
219 virtual Matrix4 getTransposeViewMatrix()
const;
220 virtual Matrix4 getInverseTransposeViewMatrix()
const;
221 virtual Matrix4 getTransposeProjectionMatrix()
const;
222 virtual Matrix4 getInverseProjectionMatrix()
const;
223 virtual Matrix4 getInverseTransposeProjectionMatrix()
const;
224 virtual Matrix4 getTransposeWorldViewProjMatrix()
const;
225 virtual Matrix4 getInverseWorldViewProjMatrix()
const;
226 virtual Matrix4 getInverseTransposeWorldViewProjMatrix()
const;
227 virtual Matrix4 getTransposeWorldViewMatrix()
const;
228 virtual Matrix4 getTransposeWorldMatrix()
const;
229 virtual Real getTime(
void)
const;
230 virtual Real getTime_0_X(
Real x)
const;
231 virtual Real getCosTime_0_X(
Real x)
const;
232 virtual Real getSinTime_0_X(
Real x)
const;
233 virtual Real getTanTime_0_X(
Real x)
const;
235 virtual Real getTime_0_1(
Real x)
const;
236 virtual Real getCosTime_0_1(
Real x)
const;
237 virtual Real getSinTime_0_1(
Real x)
const;
238 virtual Real getTanTime_0_1(
Real x)
const;
240 virtual Real getTime_0_2Pi(
Real x)
const;
241 virtual Real getCosTime_0_2Pi(
Real x)
const;
242 virtual Real getSinTime_0_2Pi(
Real x)
const;
243 virtual Real getTanTime_0_2Pi(
Real x)
const;
244 virtual Vector4 getTime_0_2Pi_packed(
Real x)
const;
245 virtual Real getFrameTime(
void)
const;
246 virtual Real getFPS()
const;
247 virtual Real getViewportWidth()
const;
248 virtual Real getViewportHeight()
const;
249 virtual Real getInverseViewportWidth()
const;
250 virtual Real getInverseViewportHeight()
const;
251 virtual Vector3 getViewDirection()
const;
252 virtual Vector3 getViewSideVector()
const;
253 virtual Vector3 getViewUpVector()
const;
254 virtual Real getFOV()
const;
255 virtual Real getNearClipDistance()
const;
256 virtual Real getFarClipDistance()
const;
257 virtual int getPassNumber(
void)
const;
258 virtual void setPassNumber(
const int passNumber);
259 virtual void incPassNumber(
void);
A 'canvas' which can receive the results of a rendering operation.
Abstract class defining the interface all renderable objects must implement.
Class defining a single pass of a Technique (of a Material), i.e.
bool mInverseTransposeWorldViewMatrixDirty
bool mInverseTransposeWorldMatrixDirty
Matrix4 mInverseTransposeWorldViewMatrix
const LightList * mCurrentLightList
4-dimensional homogeneous vector.
virtual bool hasLightList() const
Vector4 mLodCameraPositionObjectSpace
Class representing colour.
float Real
Software floating point type.
const Viewport * mCurrentViewport
bool mLodCameraPositionObjectSpaceDirty
bool mSceneDepthRangeDirty
Structure recording the use of an automatic parameter.
const Camera * mCurrentCamera
ColourValue mAmbientLight
Matrix4 mWorldViewProjMatrix
An abstraction of a viewport, i.e.
const Pass * mCurrentPass
#define OGRE_MAX_SIMULTANEOUS_LIGHTS
Define max number of lights allowed per pass.
const VisibleObjectsBoundsInfo * mMainCamBoundsInfo
bool mInverseViewMatrixDirty
bool mInverseWorldMatrixDirty
const RenderTarget * mCurrentRenderTarget
bool mViewProjMatrixDirty
Class encapsulating a standard 4x4 homogeneous matrix.
Matrix4 mInverseTransposeWorldMatrix
Standard 3-dimensional vector.
const Matrix4 * mWorldMatrixArray
bool mCameraRelativeRendering
Vector4 mCameraPositionObjectSpace
Vector3 mCameraRelativePosition
Matrix4 mInverseWorldMatrix
bool mInverseWorldViewMatrixDirty
Structure collecting together information about the visible objects that have been discovered in a sc...
A viewpoint from which the scene will be rendered.
bool mCameraPositionDirty
bool mLodCameraPositionDirty
const SceneManager * mCurrentSceneManager
Vector4 mLodCameraPosition
bool mWorldViewMatrixDirty
Matrix4 mInverseWorldViewMatrix
Real mDirLightExtrusionDistance
This utility class is used to hold the information used to generate the matrices and other informatio...
A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi...
Manages the organisation and rendering of a 'scene' i.e.
bool mWorldViewProjMatrixDirty
const Renderable * mCurrentRenderable
Representation of a dynamic light source in the scene.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
bool mCameraPositionObjectSpaceDirty
Collects together the program parameters used for a GpuProgram.
Matrix4 mProjectionMatrix
Matrix4 mInverseViewMatrix