402 #endif // SFML_SHADER_H
3-component vector of floats
#define CSFML_GRAPHICS_API
CSFML_GRAPHICS_API void sfShader_bind(const sfShader *shader)
Bind a shader for rendering (activate it)
CSFML_GRAPHICS_API void sfShader_destroy(sfShader *shader)
Destroy an existing shader.
CSFML_GRAPHICS_API void sfShader_setFloat4Parameter(sfShader *shader, const char *name, float x, float y, float z, float w)
Change a 4-components vector parameter of a shader.
CSFML_GRAPHICS_API void sfShader_setFloat2Parameter(sfShader *shader, const char *name, float x, float y)
Change a 2-components vector parameter of a shader.
CSFML_GRAPHICS_API void sfShader_setFloat3Parameter(sfShader *shader, const char *name, float x, float y, float z)
Change a 3-components vector parameter of a shader.
CSFML_GRAPHICS_API void sfShader_setVector2Parameter(sfShader *shader, const char *name, sfVector2f vector)
Change a 2-components vector parameter of a shader.
CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader *shader, const char *name, sfTransform transform)
Change a matrix parameter of a shader.
CSFML_GRAPHICS_API sfShader * sfShader_createFromStream(sfInputStream *vertexShaderStream, sfInputStream *fragmentShaderStream)
Load both the vertex and fragment shaders from custom streams.
CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader *shader, const char *name, sfVector3f vector)
Change a 3-components vector parameter of a shader.
Utility class for manpulating RGBA colors.
CSFML_GRAPHICS_API unsigned int sfShader_getNativeHandle(const sfShader *shader)
Get the underlying OpenGL handle of the shader.
CSFML_GRAPHICS_API sfBool sfShader_isAvailable(void)
Tell whether or not the system supports shaders.
2-component vector of floats
CSFML_GRAPHICS_API sfShader * sfShader_createFromFile(const char *vertexShaderFilename, const char *fragmentShaderFilename)
Load both the vertex and fragment shaders from files.
CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader *shader, const char *name, sfColor color)
Change a color parameter of a shader.
struct sfTexture sfTexture
CSFML_GRAPHICS_API void sfShader_setFloatParameter(sfShader *shader, const char *name, float x)
Change a float parameter of a shader.
CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader *shader, const char *name)
Change a texture parameter of a shader.
CSFML_GRAPHICS_API sfShader * sfShader_createFromMemory(const char *vertexShader, const char *fragmentShader)
Load both the vertex and fragment shaders from source codes in memory.
CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader *shader, const char *name, const sfTexture *texture)
Change a texture parameter of a shader.